The Gerudo Sanctum could either be the second or third dungeon you tackle inThe Legend of Zelda: Echoes of Wisdom, depending on which town you decide to save first.

But like anyZelda dungeon, the Gerudo Sanctum is fraught with danger and tricky puzzles that can easily stump you.

The Legend of Zelda: Echoes of Wisdom Is, Of Course, Getting The ‘Woke’ Treatment

The Legend of Zelda: Echoes of Wisdom Is, Of Course, Getting The ‘Woke’ Treatment

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If you’ve found yourself lost in the sandy corners of the Gerudo Sanctum and aren’t sure where to go next, we’ve got the whole walkthrough here for you, so you can tick yet another Zelda dungeon off your quest list.

Zelda Echoes of Wisdom Gerudo Dungeon Location

How to Reach the Gerudo Sanctum

The Gerudo Sanctum is located in theGerudo Desertin the southwestern portion of Hyrule, but there are a few things you have to do before gaining entry to the dungeon.

You must first clear three smaller Rifts around the desert. These are theSouthern Oasis Ruins Rift, the Ancestor’s Cave of Rest Rift, the Southern Gerudo Desert Rift,and the Stilled Suthorn Temple Ruins.

Zelda Echoes of Wisdom Exhausted Gerudo

Only then will you be able to visit the Rift in the southern desert to begin your quest to reach the Gerudo Sanctum.

Cryptic Cavern Walkthrough

Once you finally receive the Gerudo Sanctum coordinates and head to the Southern Gerudo Desert, you willnotbe faced with the Gerudo Sanctum.

There is still one more obstacle you have to overcome before you can get there, and that is the Cryptic Cavern. The Gerudo Sanctum is filled with sand that you have to drain by pulling a plug at the very back of the Cavern.

Zelda Echoes of Wisdom Cavern Switch

To begin, head into the cave beside the exhausted Gerudo and hit the switch on the left wall to unlock the first door. There are many ways you can hit the switch. You could target it with a flying enemy, a Spear Moblin, or just hit it with a rock.

Head into the next room and summon boulders to block the wind currents before heading through the door along the back wall.

Zelda Echoes of Wisdom Cavern Plug

Sneak past the Pathblades or block them with boulders and hit the next blue switch to unlock a chest on the right side of the room. Make your way back past the Pathblades to collect your first Silver Key and exit through the door opposite the chest.

The doors will lock when you enter the next room and will not reopen again until you defeat all of the Scorpions. Summon your favorite combat Echo to take them down and head through the door on the left.

You will find yourself back in the same room you were in earlier. Make your way back to the locked door on the left and use your new Silver Key to unlock it.

Drop down the ladders on the left and combat the Pathfinder with one of your own. Hop your way to the ladder on the right and go down to find another Pathfinder to your left.

Defeat it and destroy the pot on the left to collect a fairy before dropping down to the very bottom of the cavern. Use Bind to drag the chest past the Wind Cannon to find 20 Rupees and make your way to the right.

Destroy the Pathfinders and piles of sand with your Wind Cannons to clear the bottom and middle platforms. Stack two wooden boxes with a Wind Cannon on top to blow the sand away from the top left platform and use a Strandtula to climb up there to reach the next ladder.

Finally, defeat the Gibdo blocking your way and use Bind on the plug on the right side of the room to pull it out. Exit through the ladder on the left to enter the Gerudo Sanctum Rift.

Gerudo Sanctum First Floor

The first thing you will come across in the Gerudo Sanctum is Link. Follow him up the ladder and head right to start making your way up the climbing walls.

Make sure to avoid the Wind Cannon blasts, as they will push you off! Push the boulder off its ledge to block the Wind Cannon below and go up the ladders to reach a Warp Point. You will also find three doors here. One to the left, one to the right, and one locked door heading straight forward.

Take the door on the right and grab the blue lever. Pull it all the way back and run over the conveyor belts to exit through the north door before it closes again.

If it shuts before you get there, pull the lever back and try again. Use Bind on the next door to open it and claim your second Silver Key from the chest. Make your way back to the room with the Warp Point and take the door on the left this time.

This room is filled with Flying Tiles that will hurl themselves at you almost immediately upon entering. ensure to learn one of their Echoes before they are all destroyed, and pick up another Red Rupee from the chest. Make your way back to the Warp Point and use the key to open the door beside it.

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Here, you will find four Elephant Statues. Learn their Echo and move forward to reach another combat room, this one filled with Mothula.

Defeat them and move through the door on the left to find a chest behind a wall. You can’t access this just yet, so move through the next door instead. The next room is a little tricky.

You can reach the chest later on when you unlock the Warp Point outside the Sanctum. Use a Holmill to dig the patch of dirt to the left of the Warp Point to reach it!

You have to make your way across the conveyor belts to the wooden boxes on the left without falling off. Create a rock on the conveyor belt and throw it at the boxes so you’re able to move past them and down the ladder on the left.

Set a Pathfinder free to defeat the Caromadillo waiting for you below and make your way to the sandy section.

Use a Holmill, which isthe best way to dig in Echoes of Wisdom, and drop down behind it to open the chest below. Collect the Golden Egg and continue down through the sand to face off against another Caromadillo.

This can be easily taken out with a Pathfinder, too, clearing your way to the next room. The next area has another Warp Point, along with a puzzle. The tablet in the center of the room reads as follows:Seek two distinct tributes. Clues to the desired tributes are recorded somewhere on this floor.

You will need to place two statues on the tiles in front of the tablet, but you don’t yet have what you need to solve the puzzle. Take note of the room you’re in so you can warp back here later and move through the right door. This room has one pesky Holmill and a few mounds of sand.

Clear everything away, defeating the Holmill and uncovering a chest from one of the mounds of sand. Don’t forget to read the tablet in the top right corner of the room before you leave, as it holds an important clue.

The tablet reads:It stands quietly in the sanctum. It is blue in color, with large tusks and a long nose.Remember this clue and head back to the center room. Go through the left door this time.

This room has a Poe in it, which can be very annoying to defeat as it keeps teleporting around the room. Fast Echoes, like snakes or flying enemies, are best for this foe. Once defeated, collect the Dungeon Map from the chest that appears and head outside to encounter Link for the second time.

Stilled Gerudo Sanctum

Follow Link to the left and up, using Bind to wrench out a chest that was buried in the sand. Open it to collect a Red Rupee and continue to the right.

The way up is blocked by a large cylinder-shaped structure with ladders on one side. Use Bind to manipulate the ladder into place and climb up to find a Purple Rupee in the chest above. Climb the ledges on the right to find yet another Warp Point.

There are a couple of different ways back into the Sanctum that you’re able to reach from this Warp Point, but head to the pillar in the top right corner. This pillar is the same as the one you encountered earlier; just use Bind to match the ladder pieces so you can climb to the top and find the Hawk-Statue Echo.

Head back down toward the Sanctum and into the door on the right. This room has another blue lever to pull that will open a door along the back wall.

This one is a little harder to reach, but you may make it with a couple of trampolines and a wooden box. You do have to act fast, however, because not only is the door slowly closing on you, but the quicksand will slowly absorb anything you place on it, so time is of the essence.

Once you make it through that door, you will be faced with a room full of Cat-Statues and Gibdo enemies. Take out the enemies, learn the Cat-Statue Echo, and use a trampoline to hop over the green barricade blocking the door on the far side of the room.

Activate the Warp Point in the next area and drink some smoothies or nap in a Bed to gear up for the next room - because you’re about to finally catch up with Link.

The fight against Bow Link can be tricky since he has a long-range weapon, and you don’t. you may, however, use Swordfighter Form and block any oncoming attacks with the shield.

If you run your Swordfighter gauge dry, you can also deflect the arrows with your spin move. Link splits himself into three copies in this fight, each of which you will have to defeat individually. Flying Echoes are decent ones to use here, but by far the best option is a couple of Piranhas.

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Piranhas can be found all over the Gerudo Desert, so you likely have them in your Echodex already. They have a relatively low cost, and they also can’t be targeted while they are underneath the sand, so Link won’t be able to reach them with his arrows.

Once you’ve defeated Link once again, pick up the Bow of Might so you can use it yourself in Swordfighter Form.

The way through the next cavern is blocked by a black and purple membrane. You can either build a bridge of Beds, cross to the other side, and slash at the barricade with your sword, or use your new Bow of Might to destroy the substance andthenbuild a bridge of Beds to cross.

Either way, ascend the ladders once you get to the other side to reach the second floor.

Gerudo Sanctum Second Floor

Activate the Warp Point and start making your way to the right, hiding behind Boulder or Stone Echos to avoid the flames. Learn the Elephant-Statue Echo once you reach the other side and open the chest to collect another Silver Key.

Climb up the ladder on the left to make your way back to the start of the room and use the Warp Point to transport yourself back to the long hallway you were in before the fight with Link. Head south and then right to open the locked door with your Silver Key.

The room appears empty, but there is a secret wall hiding along the back wall. Use Bind to open it and pass through to find a small flamethrower puzzle. To begin, shoot the wooden box that the Wind Cannon is mounted on so it isn’t blowing on the torches.

Then, Bind the flamethrower in the center of the room and spin it around to light all three torches. Once you do, the second clue will appear. The clue reads as follows:It rests atop a tower. It bears sharp eyes and a strong beak.

This clue hints at the Hawk-Statue we collected from outside earlier. Since you’ve already got it, head back to the Warp Point and teleport back to the puzzle room.

Place the Elephant-Statue Echo on one tile and the Hawk-Statue Echo on the other to solve the puzzle and open up a door leading north. Pass through it and pull the plug on the right wall to find the room containing the Boss Key.

The Boss Key is trapped inside a large contraption that is somewhat similar to the ladder pillars found outside the dungeon. There are three stone circles around the Boss Key chest in the center.

Spin the wheel in the corner around until the gap in each stone lines up with the gap in the floor. This works perfectly for the blue circle, but you will need to spin the green oneoncewith Tri’s Bind to line it up correctly.

Repeat this with all three rings until the Boss Key has been released. Collect it and follow the stairs on the right to reach the Boss Room.

Boss Fight - Mogryph

The Mogryph is a large sand-dwelling Mole enemy. The battle may seem intimidating at first, but if you follow a very simple method, you will be able to defeat Mogryph in no time.

Mogryph has two to three main phases, depending on how long it takes for you to beat him.

The first begins with the beast swiping sand at you. You can combat this by using your new Bow of Might to shoot arrows while dodging, and using Piranhas or another Echo of your choice to attack him while you provide the distraction.

Once this move is over, Mogryph will dive into the sand and swim around in circles for a while. you may’t hit him during this move, so don’t bother trying. Take this time to run and hide behind one of the four statues in the room. The Mogryph will rise to the surface and charge at you.

Position yourself so that he hits the statue instead of you and knocks himself out for a few seconds. Summon yourstrongest Echoand attack as much as possible until he recovers.

Phase two begins with the Mogryph leaping into the air, where he unleashes a couple of different attacks. The first is a series of tornadoes. These tornadoes can be devastating if you have low health, so verify to avoid them while using Swordfighter Form to hit the Mogryph with arrows.

The second attack he uses is a divebomb. You can see where the Mogryph is going to land by taking note of the shadow. Make sure you’re not standing in the impact zone when he lands. After that, the Mogryph will dive back under the sand again so you can repeat the same tactics as earlier to knock him unconscious. The statues from the first phase are gone, however, so you will have to summon your own just before he’s about to charge.

Phase Three

Phase three contains all of the above attacks in one phase. That’s all the wind and flying attacks from phase two, plus the sand swipe move from phase one, and, of course, the underground charge move that you’re able to use to take the Mogryph out once and for all.

Echoes of Wisdom is a relatively short adventure, especially compared to some of theother games in the series. If you’re still looking for more funZelda gamesand missions to complete, there is a plethora ofside quest to complete in Tears of the Kingdomto keep you busy.

The Legend of Zelda: Echoes of Wisdom

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