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Kingdom Valley is one of the biggest levels inSonic X Shadow Generations, and trying to grab every collectible inside is a hefty task. From the sprawling lakes you need to cross to the wind rails that take you every which way, this one is a bit confusing to navigate.
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Luckily, if you’re struggling on either of the acts or any of the four challenges and can’t seem to find one of those collection keys, this guide is here to help. I’ll be listing each key in this stage and showing exactly how to get to them.

This isthe most open-ended stage in the game, and given it’s so freeing, you’ll have to search all around and scavenge the level for the keys. There’s only one that’s on an unavoidable main path, and the other two are very out of the way and will take some exploration to grab.
This first one is right near the start yet somehow a complete doozy. Take the upper route at the start by stomping onto the ropes, and after getting airlifted by an eagle, take the wind rail and jump off to the orb to your right to activate another wind rail. Take that rail, and if you did it right, you should be sent into a cave that takes you to the key.

When you’re first sent onto Doom Surf, the first few sections of water are linear, but then open right the way up into a massive choose-your-own-adventure style area. Go to the ramps on the right of this huge area, then trickjump on the ramps to be taken to a higher pathway with a wind rail, which will grant you the key. If you fall out the waterfall before getting the key, you’ve missed your chance.
Memory Key
Despite these other two difficult and exploratory keys near the beginning, this last key is out on the main path right near the goal ring, in the rising water area reminiscent of the mach-speed section in the original 06. To get this, just hit the orb on the right, grind the rail, and jump off before the turn to hit a dash ring.
The second act keeps that exploratory nature but applies it to 2D, on top of introducing crushing pillars that add quite a bit of tension and force you to be quick on your feet for quite a few of these keys. These are where the keys start getting somewhat execution heavy, on top of being a bit difficult to find in the first place.

Right at the start, you might have noticed a trail of rings leading upward behind a wind rail, and that’s not for no reason. Stomp on that ring trail, and it’ll lead you to the top path, and as long as you stay up there and don’t miss the wind rail, you’ll have this key in the bag.
This one is quite tricky. Once you’ve gotten indoors, you’ll be tempted to use Chaos Control to stop the blocks from crushing you, but you can preserve it by weaving through the blocks fast enough. If you do this, you’ll get to a section with falling blocks leading to two paths, and using Chaos Control here will let you get on the top route and get your key.

While navigating the walls outside the castle, make sure you take the top route at all times. If you stay up for long enough, you’ll eventually be flung onto a set of falling platforms, which require some careful jumping under pressure. Your reward for not falling off is your final key.
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Act 1 Challenge 1 (Crush with Surf Spin!)
For once with these challenge acts, theymanage to be quite a bit more difficultwith their keys. They’re still more straightforward than the normal level is, but especially with this first challenge, they’ll make you actually explore and expect good reaction times.
This first key can be found just a few seconds into the level, but is still a bit of a challenge. You need to break the boxes, then quickly weave between the wall and spike balls to make it to the right side of the tunnel for your prize. Don’t forget to actually hit the dash ring for the key, I’ve definitelynevermessed that up before.

Art Key #1
Keeping with the theme of collectibles being on the right, once you’ve gotten to the valley with a ton of stone pillars on either side, hug the right wall and spin into the boxes. From there, navigate the little obstacle course to be sent up to the key.
Art Key #2
Unfortunately unable to be collected on the same run as the previous key, the final one makes you take the left-most route and go under an arch just before the goal ring area. You can achieve this either by taking the middle route at the fork then jumping off the rail, or taking the left route and hitting the dash rings to be sent into the tunnel. Once you’re in, just stay left and make sure to hit the middle dash ring.
Act 1 Challenge 2 (Ring Collector Lv2)
This first key is quite simple. After jumping off the first wind rail, get on the second rail just for a moment, before jumping off onto a nearby pillar. The key should be right there.
Right after grabbing the previous key, you’ll be taking an Eagle to your next destination, but be sure to jump off it when you’re close enough to a second eagle, so you can get sent into a free-falling segment with the key plainly visible.
No matter which route you take, you’ll always end up at a floating platform with an Eagle and a glowy Chaos Control light-speed dash path. Preserve your Chaos Control or kick a Black Arms creature into an orb for a free capsule, then take the path on that floating platform for a free key.
Act 2 Challenge 1 (Beware of Pillars That Pop Up!)
For the first key, weave through all the pillars at the start as usual, then be as quick as possible once you get to the set of several falling pillars. You can use a boost jump to save yourself if you’re lacking a bit of height, and if you do it right, the key is yours. Or just take the lower route and use the poles to get up and grab the key for no effort whatsoever, that works too.
For this next one, after you avoid being crushed by the parallel set of spike walls, just go to the left for your key.
This last one actually requires good timing. While you’re being chased by the massive spike wall, be sure to jump right before the end for the key, and if you miss it, you either have to die or restart.
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Act 2 Challenge 2 (Destroy the Egg Gunners!)
This first key is found right after you find your first Black Arms soldier. Use Doom Blast to kick him to the top route, then bounce on up to your key.
Hey, remember the first key in Act 2? Do that exact same thing and stomp the vertical ring trail right before a wind rail, and you get a free key.
After those last few the game says “hey, have another freebie, on the house” and forces you to get this one when you go on the big dash pad.
Sonic X Shadow Generations
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