Valorant is one of the most popular competitive eSports title out there, surpassing the likes of Counter Strike Global Offensive in a short span of time. Riot Games has done a pretty fine job of keeping the game updated with regular content updates, and there is a lot planned for the game.
Valorant is all set to receive the 2.07 update which will be adding several changes to Astra and Raze, and bringing numerous other performance improvements and bug fixes.
The patch is slated to go live today, April 13. As far as the release time of the patch is concerned, Riot Games hasn’t made any official announcement but we can expect it pretty soon. Here are the complete patch notes.
Valorant 2.07 Update Today (April 13)- Patch Notes, Astra, Raze Changes
AGENT UPDATES
Astra gets a quick boost this patch focused on removing a counterintuitive rule where her Gravity Well doesn’t affect those defusing the Spike. We want to try and keep our ability interactions as consistent and easy to learn as possible and allow you to explore ways to leverage Agent abilities without running into unexpected walls. We think this update can create some interesting interactions post plant where enemies try to bait out the Gravity Well and play around its cooldown. As always, we’ll keep an eye on her new post-plant impact overall.
Gravity Well
Raze mains have learned to fly (like a butterfly in the sky) so far and so fast with their Blast Packs that it’s not uncommon to hear an explosion in the distance and then suddenly have an enemy Raze fly around the corner. Similar to Jett’s Tailwind, we’re adding a sound attached to Raze as she flies through the air that should help you better track her movement, and give you some heads up that danger might be on the way. Along with that, we’ve taken a pass on some of her ability VFX, in an attempt to reduce how much they obscure combat when exploding on the battlefield.
After digging into reports about Marshal shots not killing enemies that had taken 50 decay, we discovered a bug tied to the way the game determines if taking damage should be lethal on decayed targets with armor at specific health breakpoints. We think the bugged interaction with the Marshal was by far the most common, but we’ll watch how this bug fix affects the recently buffed Viper’s overall power.