Follow us on Google News

Get the latest updates directly in your Google News feed

In video game development, choosing the right engine is similar to selecting the foundation for a building. It’s one of the most important decisions that can make or break an entire project. With the introduction of Unreal Engine 5, many studios were looking to build the game there.

Baldur’s Gate 3 is on track to release on Xbox this December, Larian confirms.

However, for Larian Studios, simply selecting the latest engine forBaldur’s Gate 3was not an easy pick as they have their own engine called Divinity 4.0. The temptation was there for the studio to use Unreal Engine 5, but they decided to stick with their own engine.

Baldur’s Gate 3ignored the temptation of Unreal Engine 5 (UE5)

In aninterview, Swen Vincke, the CEO of Larian Studios, shed some light on the matter of selecting the engine forBaldur’s Gate 3. He discussed why he opted to stay with Divinity 4.0, despite the fact that he was super amazed at the technology and creativity that UE5 brings to the table.

Baldur’s Gate 3 Copied a Marvel Studios Technique that Tom Holland Hates, but Contributed to Larian’s Success More than they May Have Realized at the Time

Vincke expressed that to deliver a good game, they must have full familiarity and creative control over the engine. Since Divinity 4.0 is made by them, it is fully tailored to suit the studio’s specific needs.

For them to switch to UE5, would pose a huge risk as developers have to start from scratch. This has a potential risk of jeopardizing the main vision they had for the game. Vincke said:

Baldur’s Gate 3 Copied a Marvel Studios Technique that Tom Holland Hates, but Contributed to Larian’s Success More than they May Have Realized at the Time

Yeah, there’s a reason why we’re not switching to Unreal, for instance. Because we think the strengths of having your own engine is way, way higher than being able to switch to somebody else’s engine. And so the fact that we are working on the same engine already, since 2010, gives us a lot of benefits, that’s for sure.

This level of freedom and awareness of the engine helps developers implement new features and mechanics. It showed inBaldur’s Gate 3release as the game had its branching narratives and complex gameplay systems.

Since Divinity 4.0 is made by Larian Studios, it is fully tailored to suit Larian’s specific needs over years of iteration and refinement.

The Right Choice: Sticking with Divinity 4.0

UE5 is undoubtedly a better engine at its core and has some impressive features, such as Nanite and Lumen. But Larian Studios was correct in choosing Divinity 4.0 as the familiarity and the flexibility with the engine helped them make the game a success.

“Maybe domming people for 100 plus hours wasn’t a great idea”: Baldur’s Gate 3 Could have Felt Very Different if Larian Studios Hadn’t Backed Out of a Big Decision

AsBaldur’s Gate 3continues to impress players with its engaging storytelling and immersive gameplay, it serves as proof of Larian Studios making the right choice. This decision not only helped make their creative vision come to life but also ensured that they would not have to sign any third-party licensing agreements, or pay royalties.

In the growing landscape of game development, sometimes the best choice is the one that stays true to your roots. Just like inBaldur’s Gate 3, every decision matters and has different outcomes.

While Unreal Engine 5 is undoubtedly a better engine at its core and has some impressive features. but Divinity was better for them.

Shubham Chaurasia

Gaming Writer

Articles Published :1368

At FandomWire, Shubham has spent over a year diving into the evolving world of live-service, action, and open-world games. Whether it’s the democratic galaxy of Helldivers 2 or finishing enemies in titles like Assassin’s Creed or Ghost of Tsushima, Shubham brings a sharp eye and genuine enthusiasm to everything he writes.When he’s not writing, you’ll probably catch him clutching rounds in Valorant or leaping off virtual cliffs into a pile of enemies for the perfect finisher. Outside of gaming, Shubham recharges by hitting the gym or heading out on long, spontaneous bike rides, always chasing the next open road. No matter the game or the gear, he’s always committed to bringing readers timely, accurate, and engaging updates from across the gaming industry.

More from Shubham Chaurasia

The Atlantic Games Solutions for Today (June 05, 2025)

Helldivers 2 Fast Recon Vehicle (FRV) Guide: How To Unlock, Settings & Controls

Could Gamescom 2025 Be the Stage for a New Batman Game Reveal?

Why Is Sharon Stone Dissing Basic Instinct Reboot Despite Years of Clout? Details Inside

Anya Taylor-Joy and Meryl Streep Circling Same Role In Cameron Crowe’s Next Big Bet: Reports

What Did Justin Baldoni Say to Isabela Ferrer? Alarming Revelation in Blake Lively’s Lawsuit

‘Gintama’ Creator Admits New Movie Is “A tool for dirty adults to make a quick buck”

Nice’s Return Just Gave ‘To Be Hero X’ Its Highest-Rated Episode of the Season

Sakamoto Days Part 2 Episode 8: Release Date, Spoilers and What to Expect

Baldur’s Gate 3Larian StudiosUnreal Engine 5

“Maybe domming people for 100 plus hours wasn’t a great idea”: Baldur’s Gate 3 Could have Felt Very Different if Larian Studios Hadn’t Backed Out of a Big Decision