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Ubisoft is best known for popular titles such asFar CryandAssassin’s Creed. While the company has mostly stuck to open-world design in recent years, there was a time when it experimented. Longtime fans of Ubisoft fondly remember its early success,Splinter Cell.

Starring the spy Sam Fisher, voiced by Michael Ironside,Splinter Cellwas one of the most phenomenal stealth-action games of that time. However, its success can be attributed to a unique development approach, which wouldn’t work today.
Splinter Cell Developer Opens up About Unique Development Approach
Tom Clancy’s Splinter Cellis still considered to be a legendary title when it comes to video games. The last installment arrived more than a decade ago. With Ubisoft working on a remake of the first game, it’s quite interesting to see how it all unraveled.
Game Informersat down with one of the developers of the originalSplinterCell,Ed Byrne, and discussed the game’s production process, its initial design, sound, and idea, and how it was specifically crafted as a“Metal Gear Solid 2 killer.”

“We just threw in all of these tropes”: Splinter Cell Was An Anti-Tom-Clancy Game Designed to be Ironic, as OG Devs Hated the Novels – It Worked
Splinter Cellwas the first serious game for Ubisoft Montreal, which had a name for making kid-friendly titles. The team was full of inexperienced youth back then. However, to overcome their circumstances, the developers opted for a multiple-directors approach.
Unlike other games,Splinter Celldidn’t have a single director handling everything for the game’s development. The development team divided its direction into separate“packets”by pairing all level designers with environment artists, with a set of two tasked with making its own stage.

The unique approach of having multiple directors onboard the project allowed Ubisoft Montreal to boost its efficiency and creativity. Developers were able to focus on several different crucial aspects of the game, such as gameplay mechanics, storytelling, and technical performance, which allowed them to develop a game that defined an entire genre.
It’s truly a surprise how the approach worked back then, as it simply can’t work in the modern gaming landscape. Due to the sheer size of video games such asGrand Theft Auto 6andCall of Duty: Black Ops 6,multiple director approaches can hinder the entire development due to conflicts in key decision-making and game vision, which can lead to inconsistencies.

Is Ubisoft Still Developing Splinter Cell Remake?
It feels like theSplinter Cellremake has been on its way for an eternity now. It’s been years since we last got a hint about the game. From what we’ve been hearing so far, the team behind the remake is going to rebuild the stealth game for all new audiences without heading away from the source material.
Splinter Cell Remake Will Make Stealth Mode Infinitely More Challenging as Insider Drops Juicy Update on Ubisoft
News regarding the upcoming game has been few and far between, though fans got a small taste in 2022 as Ubisoft released a trailer for theSplinter Cellfranchise, marking its 20th anniversary. In it, the developers confirmed that players could complete the upcoming title without killing anyone, allowing for more flexibility and a wider selection of gadgets.
However, players’ concerns have reached new heights. Recently, it was revealed that Ubisoft Toronto, the division responsible for developing theSplinter Cellremake, is facing layoffs.

Are you excited about the release ofSplinter Cell‘s remake? Let us know in the comments.
Dhruv Bhatnagar
Articles Published :1196
With over 4 years of experience in content writing and more than 1,000 articles published for FandomWire, Dhruv is a seasoned writer when it comes to the gaming space. He’s deeply passionate about titles such as GTA Online, Forza Horizon, and Pokémon Go, committed to bringing readers deep dives and latest updates.