The Legend of Zelda: Tears of the Kingdomhas 152 shrines; some of them require little to no effort, while others will have you scratching your head, wondering if you’re doing the right thing or not.

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Siwakama may want you to do the shrine in one way, but thanks to all the sandbox game-style tools at your disposal, you’re able to solve almost any puzzle in the game with little effort.

The First Sphere

On your map, you’ll start by looking at theGerudo Desert. To the Northwest of this location, you will see an entry point intothe depths.South of this pointwill be the shrine location. You can refer to the image above as a visual aid. Examine the shrine, and you will be tasked withmoving spheres aroundto progress to the final platform of the shrine.

For the first sphere, use yourUltrahandandplace it at the end of the ditchanddrag it towards you. Switch toRecallandjump on the sphere as it rewinds backto the other side of the ditch,pulling you alongwith it.Jump over to the platform, and the completed sound effect will play.

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The Second Sphere

Before repeating this method,there is a chest behind a cracked wallin this second part. Look to yourright,and you will see aramp. If you don’t have any bomb flowers or a rock fused to a sword, you candrop the sphere onto this rampto break a door with a chest behind it.

Collect thebomb flowersin the chest and move the sphere with the Ultrahandback to its ledge. You canrepeat the recall method from before, or you can move the sphere just over the ledge so that it does not fall.Stand under it and use Ascend to rise to the top of the sphere at the top of the ledge.

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The Third Sphere

You canrepeat the recall or the Ascend method. Ascend will be the faster of the two. Examine the shrine at the end to complete it. Another trick would be just tolift any of the spheres high up, recall them, and then jump and glide from a much higher point. Feel free to break the game by using these in many other parts of Tears of the Kingdom to bypass a lot of the puzzles.

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