Boss fights are no stranger to video games, with many known for theirovert difficulty.Super Metroidis well known for its boss fights, with new and returning faces to give Samus a run for her money.
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Not all the boss fights the player runs into will be hair-pulling in their difficulty, but none of them are anything close to boring. With the right player at the controls, Samus can take care of them with ease in what is ultimate thebest SNES game ever.
10Crocomire
Crocomire is a bug-eyed crocodile-insect that dwells in the depths of Norfair. Thankfully for Samus, Crocomire lacks any projectile attacks and will instead attempt to smash the player as he crawls forward.
Landing missiles on his snout will drive him further and further backwards, eventually dropping him into the boiling waters below. After a finaljump scarefrom his charred skeleton, Crocomire will be out of the player’s hair for good, with only dust and bones left behind.

9Spore Spawn
Ever had an alien pinecone try to kill you? Samus experiences just that, encountering Spore Spawn in Brinstar as it hooks into the ceiling to attack. Dangling from above, Spore Spawn drops waves of spores down onto Samus that the player has to avoid or shoot while waiting for Spore Spawn to tire and open its shell for a brief period.
Players need only wait out the Spore Spawn and light it up when the shell opens, and the ferocious plant will be dead in no time.

8Torizo Statue
While hunting for the bomb power-up, players will find it in the hands of a Torizo statue, one of several in the game. This one holds a nasty surprise, springing to life and attacking Samus when the power-up is taken from its claws.
Large, lanky, and cornering Samus in a cramped room, players will have to time jumps or rolls to go over or under the Torizo to avoid being pressed to a wall. Firing at it from all sides and avoiding its attacks is tricky, but the statue will fall eventually.

An aquatic dragon wishes to play whack-a-mole. In Maridia, the Botwoon will confront players by cycling between four holes, occasionally sticking its head out of one to fire at Samus. Players will have to avoid being hit by the Botwoon as it cycles from hiding spot to hiding spot, emerging only briefly to fire at Samus.
This is Samus' window to unleash her arsenal on Botwoon’s head before it retreats and continues cycling between the four holes. Once a player finds their rhythm in responding to Botwoon’s attacks and movement, the creature will die in short order.

Deep within the Wrecked Ship, Phantoon lies in wait for an unsuspecting Bounty Hunter to approach. Floating around the arena, Phantoon will occasionally become a more solid form and fire rings of projectiles at the player, which can be avoided or destroyed.
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Phantoon’s weakness is its massive eye, which is unprotected while in its solid form. Hitting the eye with a solid barrage of missiles will have this jellyfish sleeping with the fishes in no time, left to drift in Davey Jones' proverbial locker.
5Golden Torizo
Another living statue, another fight for Samus' life. Hidden within Lower Norfair, the Golden Torizo will spring down onto Samus and attack, far more aggressive and mobile than the previous encounter. Less predicable than the base Torizo, players will have to adapt on the fly, using the larger boss arena to keep distance from Torizo’s devastating attacks.
Dodging under or over the Torizo can prove hazardous, but it gives players precious time to reorient themselves and lay down fire onto the deadly statue. Golden Torizo can go down, but players will have to work for it.

The deeper one goes into the ocean, the weirder the life becomes, and Draygon is no exception. From a pod of individual creatures to a full-fledged monster, Draygon keeps the player on their toes with regular projectile attacks and assistance from wall-mounted turrets, turning the usually friendly empty space of a boss arena into another hazard.
Draygon’s massive stomach just so happens to be its weak point, so as long as players can keep an eye out for incoming projectiles, Samus can deal with Draygon without too much hassle overall — though its periods of invulnerability can prove quite challenging.
One of Samus' recurring foes, Kraid again rears his reptilian head to try and defeat the infamous bounty hunter. Encountered in Brinstar, the hulking behemoth is less of an enemy and more of a mobile fortress with his overwhelming size.
Firing darts from his stomach, Samus is forced to jump platform to platform to avoid his attacks while players blast his eyes with the best weapons they have on-hand. As long as Samus can avoid Kraid’s spikes and focus her fire accordingly, players can drive off Kraid once again.
Samus' most well known nemesis, a beast incapable of turning down the chance to tear the famous bounty hunter to shreds. Twice Ridley will appear to face-off with Samus, first taking the infant Metroid and flying around the arena while the player has a reduced armory, making a deadly threat even more ferocious and difficult to combat.
Ridley appears again towards the final stretch of the game in the Zebes region, with Ridley flying even higher and with renewed bloodlust. Pushing players and Samus to the breaking point, with every weapon and movement possibility needing to be implemented to scrap by and finally drive off the fearsome beast. Entering this boss arena with only a few Energy upgrades can leave you pulling your hair out in frustration.
1Mother Brain
More or less the main antagonist of the game, Mother Brain controls the operations and defense grids of the entire world map. A hulking mass of flesh and metal, the towering Mother Brain emerges from the machinery she’s plugged into and confronts Samus directly when approached.
Imposing, multi-staged, and heavily involved in the game’s marketing and pop-culture memory alongside Ridley, Mother Brain is a powerful presence that leaves a lasting mark on players and Samus alike.