In true Yakuza fashion,Like a Dragon Gaiden: The Man Who Erased His Nameoffers players a ton ofmini-gamesas a time-sink should they choose to do so. While all of these games are completely optional, playing them is often a requirement for completing a Stroll n’ Patrol request. And if you’re trying toraise your Crew Ranklevel in the Coliseum and need all theAkame Pointsyou can get to reach the next level, these mini-games can become a barrier.
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One of these games is the 1-Shot Challenge, a billiard mini-game where Kiryu has to put a red ball in a specific pocket on a pool table. You’ll be asked to show a young man ‘how it’s done’ by Completinga 1-Shot Challenge on Easy. Here is how to do it.

Like a Dragon Gaiden: The Man Who Erased His Name
How To Complete 1-Shot Challenge (Easy)
The Easy 1-Shot Challenge is separated intothree different challenges. In each scenario, the goal is to have the red ball go into the target pocket by maneuvering past the obstacles blocking the way. The target pockets are always highlighted. The black balls also need to remain untouched. If they are disturbed in any way, the attempt fails.
For the Easy 1-Shot Challenge, Kiryu gets ten attempts to complete all three challenge courses, landing three red balls into the marked pockets without disturbing any of the black ones.

Challenge #1: Corner Pocket
The target is the left corner pocket. A wooden barrier flanked by two black balls prevents you from getting an easy shot in. To complete this scenario, aim the cue ball (the white one) at the right rim. You’ll see a white dotted line showing where the cue ball will go after it hits the rim. Aim the dotted line at the red ball and hit. If you don’t land it in the first try, adjust the butt of the cue (the stick you hit the ball with) slightly to alter the red ball’s trajectory. You’ll be able to land the shot in a couple of tries.
Challenge #2: Side Pocket
The second shot sees a red ball sandwiched very closely in between two rows of black balls, making it very likely that you’ll hit one of the blacks by accident.The trick here is to only hit the cue ball with very little power. Instead of pulling back the cue all the way, only pull back a quarter of the maximum so that when you release, the white ball doesn’t go flying. Adjust the intensity of the shot a couple of times, and you should be able to land the red in the target pocket.
Challenge #3: Ramp
The final table is set up with a wooden ramp, a wood block just in front of it, and the red ball directly in front of the target pocket. The easiest way is to hit the cue ball straight ahead, using the ramp to bounce the ball above the wood block and having it hit the red ball from above. You’ll need toadjust both the intensity of the shot(about a third of the maximum) as well asthe angle(aiming the cue at the bottom of the white ball worked best for me).
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