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In the wake ofKingdom Come: Deliverance 2’svictorious launch, players have been losing themselves in a world where every muddy footprint and creaky door hinge feels like a window into medieval Bohemia. The game has already sold over a million copies in its first 24 hours, proving that players are hungry for more than just another fantasy RPG filled with magical card games and fishing mini-games.

Speaking of mini-games, some particularly observant fans have noticed something peculiar about Warhorse Studios’ latest masterpiece—the conspicuous absence of many traditional RPG diversions. While this might seem like an odd choice for a game that prides itself on its rich world, there’s actually a fascinating reason behind this decision.
As it turns out, this wasn’t an oversight or a result of time constraints. Rather, it was a deliberate choice made by the development team, and the reasoning behind it offers an intriguing glimpse into the philosophy that shaped one of 2025’s (already) most talked-about games.

WhyKingdom Come: Deliverance 2keeps mini-games to a mini-mum
In an age where RPGs seem determined to distract you with endless side activities—seriously, who hasn’t experienced that awkward moment of asking a grieving father for a round of Gwent while his daughter’s missing?—Warhorse Studiostook a refreshingly different approach. Their reasoning? Pure, unadulterated immersion.
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Speaking toGamesRadar+, senior game designer Ondřej Bittner explained the team’s philosophy:
If there’s fishing, Henry is sitting on the river bank. Or if you’re playing dice, you’re actually sitting at the table and looking at the other person checking dice, and it takes forever—because if it didn’t, the immersion would be weaker.

It’s a bold stance in today’s gaming landscape, where mini-games often feel shoehorned in just to pad out the content. ButKingdom Come: Deliverance 2isn’t interested in padding. Every feature has been ruthlessly evaluated through the lens of authenticity.
All of these survival mechanics are there to remind you that Henry’s just a human.

This laser focus on immersion extends far beyond just cutting mini-games. Every feature and mechanic in the game has been carefully considered through this lens, ensuring that nothing breaks the player’s connection to Henry’s medieval world.
The result? A world that feels alive not because it’s stuffed with diversions,but because every interaction serves a purpose. It’s medieval life in all its muddy, complicated glory, without a card game in sight.

A new standard for historical RPGs
In an industry where “historically inspired” often means “we googled some medieval paintings once,”Kingdom Come: Deliverance 2stands as a testament to what happenswhen developers refuse to compromise their vision. Perhaps this is why, since its February 4 release, the game has been drawing favorable comparisons to industry-heavyweightLarian Studiosand their design philosophies.
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The numbers tell part of the story—a peak of 185,582concurrent players on Steam alone (viaSteamDB), nearly doubling its predecessor’s record. But raw statistics only scratch the surface of what Warhorse Studios has achieved here.
What matters is if your individual sessions are individual enough. If a game is 150 hours and all of your sessions are the same, you’re gonna get bored.
This philosophy shines through in every aspect of the game. Whether you’re haggling with a merchant who remembers that time you tried to shortchange him last week, or finding yourself in a pickle because you forgot to maintain your sword (again), each play session writes its own unique story.
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It’s this attention to detail and commitment to authenticity that has players already calling it theirGame of the Yearfor 2025. In a world where many RPGs seem content to remix familiar formulas,Kingdom Come: Deliverance 2dares to be different—and better for it.
The game proves that you don’t need dragons, magic cards, or fishing mini-games to create an engaging medieval world. Sometimes, all you need is the courage to let history speak for itself—mud, grime, and all.
What do you think about Warhorse Studios’ approach to immersion inKingdom Come: Deliverance 2? Do you miss having more mini-games, or do you appreciate the focus on maintaining the medieval atmosphere? Share your thoughts in the comments below!
Soumyajit Mukherjee
Gaming Writer
Articles Published :966
Soumyajit Mukherjee is a Gaming Writer at FandomWire, known for his deep dives into tactical shooters and co-op games. Since joining in June 2024, he’s focused on breakout multiplayer titles like Helldivers 2 and Marvel Rivals, bringing sharp analysis and veteran instincts to every story. His gaming journey began at a local café with the OG Modern Warfare 2, and from that very first frag, he’s been chasing the rush ever since.A former competitive Rainbow Six Siege team captain, Soumyajit has played and written about everything from CS:GO, Valorant, Overwatch, and Apex Legends to Rocket League, Call of Duty, and Battlefield. He’s proudly PC-first and has been since said LAN days… but with GTA 6 looming on the horizon, a long-overdue PS5 might finally sneak onto his setup.