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The scary element of Remedy Entertainment’sAlan Wake 2is certainly much higher than its predecessor. It seems like Remedy has focused a lot on providing fans with a proper spine-chilling experience, in fact, the studio added a small creepy detail that many fans may not have even noticed.

A still from Alan Wake 2

In the game, the areas where players are not looking often change, particularly during jumpscares. Initially, many players new to horror games thought this was a bug, but it is a deliberate addition to give players a proper psychological horror experience. One of the game’s directors recently talked about this small gameplay element, also admitting that the studio might have “overdid” a bit in terms of its jump scares.

Kyle Rowley Talked AboutAlan Wake 2‘s Tiny Yet Creepy Detail

Kyle Rowley, one of the directors ofAlan Wake 2, recently appeared for an interview withGamesRadarto talk about the highly successful game. During the conversation, Rowley talked about the small gameplay element where objects/environment change during a jump scare.

We do use them just for technical reasons as well, from a mission flow and level design and gameplay design perspective – We had these two reasons, and they kind of were serving slightly different purposes. But for a player, it came across basically as a jump scare no matter how we utilized it, whether it was through this story narrative reason or for gameplay reasons.

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This is a small detail but very unsettling as it makes one wonder if the objects have always been like that. When the game was first released, many thought this was some sort of bug that affected the environment, but all horror game veterans know that this is a deliberate move to scare the players.

Kyle Rowley Believes That Remedy Entertainment May Have “Overdid” The Jumpscares

Players had a strong reaction to the jumpscares inAlan Wake 2and now, Rowley admits that Remedy Entertainment may have overdone it. He said,

It’s difficult – I feel like we kind of overdid it a little bit looking back. Thematically, story-wise, they’re meant to be like a psychological attack on the character who’s receiving them – Especially in the base game, you know, where you’re getting introduced to Overlap Guardians, whether that’s Nightingale or Cynthia, they’re meant to be this kind of mental assault.

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Alan Wake 2: The Lake House Is The Perfect Runway For Control’s Sequel To Take Off or Remedy Can Use It For Something Entirely Different

Despite fans’ feedback, jump scares are not going anywhere, in fact, Rowley made it clear that jump scares “are still a key part of our way of getting across the mental state of characters and the way the supernatural works.” The game’s second expansion pack,The Lake House, was released on June 06, 2025, along withan anniversary update. In the update, players control FBC agent Kiran Estevez and explore the Lake House.

Do you think Remedy Entertainment overdid the jump scares and scary elements ofAlan Wake 2? Or people are just nitpicking? Share your views in the comments!

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Farhan Asif

Articles Published :1696

Farhan Asif is a gaming writer at FandomWire who specializes in video games/franchises like Helldivers 2, GTA, and Call of Duty. Apart from 1600+ published articles for FandomWire, he has also written more than 750 articles for AnimatedTimes. He has a passion for coding and is pursuing a degree in computer science. During his free time, Farhan loves to play video games and hopes to create a video game of his own one day.

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Alan Wake 2Remedy Entertainment

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