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Starfieldis a true dream for director Todd Howard and Bethesda Game Studios. The team managed to get the project up in the air after years of hard work, but one of the developers had his faith tested while working on the project that involved the dark vacuum of space.

Starfield was a massive endeavor for the developers and some team members were impacted in ways unimaginable.

The gaming community has had high hopes for this game ever since it was revealed, and the developers worked day and night to meet expectations. It is common for massive open-world games to feature quests for players to take on, and the design process for this game is eye-opening.

The Lead Quest Designer of Starfield Had Second Thoughts About His Faith

New stories about the game’sdevelopmenthave surfaced, and there are several interesting tidbits, like the fact thatthe Constellation watch was inspired by the director’s wife’s great act of love and generosity. It is evident that the team poured its hearts out for this project, recognized the potential, and discovered the game’s ability to question its beliefs about the universe.

I swear to God, I’ve never reflected so much while making a game.

“Does this mean Phil Spencer lied to us?”: Xbox Fans Are Angry to Hear That Starfield to PS5 is Back on the Cards

The team members are comprised of people with different backgrounds and belief systems, and the time they spent working on this game made them reflect and ask questions that have no firm answers.

Is there anything out there but blackness? We’re tackling some pretty big themes that your average shooter probably doesn’t get into.

Starfield is asking hard questions that both the developers and gaming community are hard pressed on.

Emil Pagliarulo was in charge of the quest design, had an existential crisis while working on the game, and was constantly pulled between atheism and being agnostic.

It’s really affected me personally.

The impact of the game affected the developers on a personal level, which was a feat that no one expected it to achieve. Video games are meant to ignite the flame in each player and give them an experience they can’t forget.

“Does this mean Phil Spencer lied to us?”: Xbox Fans Are Angry to Hear That Starfield to PS5 is Back on the Cards

Space may seem like a pitch-black void, but no one knows for sure what lies beyond the frontier, and Pagliarulo was faced with the daunting task of filling it with his imagination. Quest design is far more complicated than one might expect.

Bethesda Game Studios Is Breaking New Ground Through the Quest Design in Starfield

Xbox players have been begging for significant quality-of-life improvements, and the developers have answered. Bethesda worked on anew update forStarfieldthat includes a world mapto make exploration more convenient, and it could save players time as they ponder more questions about what lies above their heads.

Starfield’s Supposed 60fps Patch Proven to be ‘a total disaster’, Leaving Fans Wishing for the PS5 PRO Version to Maximise the Game’s Potential

Players embark on a journey to accomplish one quest only for it to lead to another, which is the essence of the game.

Quest design is no different from navigating real-life adventures, and Pagliarulo was affected by his creativity on a personal level that could push him in a different direction.

Starfield’s Supposed 60fps Patch Proven to be ‘a total disaster’, Leaving Fans Wishing for the PS5 PRO Version to Maximise the Game’s Potential

The mysteries of the universe have haunted academics and space explorers for quite some time, and the quest design of the game gives a similar experience.

What are your thoughts about the quest design inStarfield? Let us know in the comments section below!

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Rouvin Josef Quirimit

Content Writer

Articles Published :1209

Piqued by his interest in superheroes during the early days of Marvel movies, Rouvin fell in a rabbit hole of pop culture. His passion for movies led to video games and he fell in love with God of War, The Last of Us, Uncharted, Red Dead Redemption, and more great single-player games that paved the way for his career as a gaming writer.

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