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GTA 6is set to release in the latter half of 2025, 12 years after its predecessorGTA 5’sinitial release, and fans are going crazy with anticipation.GTA 6Is the most looked-out for due to the hype its predecessors have created over the years.

To make things more interesting, here is a list of 6 mechanics fromRed Dead Redemption 2toGTA San Andreasthat would enrich the experience of the game further while adding a pinch of nostalgia for all game lovers who have been playing these titles since childhood.
1Gore fromRed Dead Redemption 2
Game Mechanics GTA 6 should carry over from previous Rockstar Games that I want to see
#1 Gore from Red Dead Redemption 2pic.twitter.com/fCLNcXs8x6
— NikTek (@NikTekOfficial)July 21, 2025
The gore fromRDR 2needs to make a comeback for a more gruesome and realistic approach to violence in the game.GTA 6’sworld is full of crime and adding the nuance of realistic violence can help make the game more rooted in reality while at the same time being able to provide a subtle commentary on the violent nature of human beings and its repercussions.

2. More accessible interiors
#2 More accessible interiors just like in Grand Theft Auto IVpic.twitter.com/aaM8vc1CJl
It can also help with more accessible interiors, like inGTA IVfor a more atmospheric and immersive feel of the open world ofGTA 6.By making the surroundings interactive and more accessible, players get to feel a deeper connection with the world of the game, as most things around them are for them to interact with, making the experience more immersive and grounded in reality. An accessible environment also opens players to new experiences that are otherwise left unnoticed.

3Franklin’s Special ability; Driving focus
#4 Franklin’s Special Ability; Driving Focuspic.twitter.com/IkGmG6Sf1R
Franklin’s ability to manipulate time during driving was a blessing inGTA V,as it made driving in the game extremely easy and fun.
It allowed players to try different things and travel greater distances without damaging their vehicles or killing pedestrians and ending up with a police chase. Driving focus was a great mechanic, as it gave the players more control over speeding vehicles while avoiding crashes in compromising situations.

4Bullet time fromMax Payne 3
#6 Bullet Time from Max Payne 3pic.twitter.com/K6l55ervbk
Bullet time jump fromMax Payne 3is the coolest mechanic in gaming history; it allows players to take up fights against multiple enemies, get out of compromising situations mid-fight, and take on enemies by surprise. It could do wonders for our protagonists as they navigate their way through the world of crime inGTA 6.
5Jetpack fromGTA:San Andreaswould be another amazing addition toGTA 6
#9 Jetpack from GTA: San Andreaspic.twitter.com/PWZ42ouSro
The option to use the jet pack as a mode of commuting brings back lots of memories fromGTA: San Andreas,and it would be amazing to see a remastered version of the jet pack making its comeback inGTA 6.Imagine flying over the magnificent island of Vice City on a Jet pack.
It would make the experience of exploring the open world better and more accessible to most players who do not like driving around a lot. It can also make some inaccessible places accessible by just flying over them.

6Learning new fighting skills, just like inGTA: San Andreas
#15 Learning new fighting skills just like in GTA: San Andreaspic.twitter.com/UxUgyachGi
Last but not least: learning new fighting skills like inGTA: San Andreasroots the players in reality and gives them a sense of achievement, having played a part in the character’s growth as their character’s strength increases over time. Giving control over the skills of a character in the hands of a player helps in customizing the experience of a game to the fullest andGTA 6could benefit from this addition in the future.
It would be really cool to see these mechanics make their way back into the Rockstar gamesuniverse with their latest,GTA 6, and enrich the experience of players all around the world.
Anupam Lamba
Articles Published :574
Anupam Lamba is an avid gamer and film lover. After completing his bachelors in Mass Communication he started working as a writer in the Indian film industry before his love for gaming made him venture into the lanes of Fandomwire and he started working as a gaming writer here.