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The games industry’s penchant for innovation is second to none, with advancements in engine technology pushing the boundaries of graphical fidelity and immersive storytelling. These gains are displayed front and center in Ninja Theory’sHellblade 2, but another upcoming game takes it further.

Skydance Interactive’sMarvel 1943: Rise of Hydrarecently went viral for its extremely photorealistic visuals, courtesy of the power of Unreal Engine 5. Both the aforementioned games have bonkers graphics, but use distinct approaches that underscore the engine’s versatility.
Hellblade 2Was Meant To Be As ‘Believable’ As Possible
Ninja Theory utilizes Unreal Engine 5 to create a deeply immersive world that complementsHellblade 2‘s story. Here, the focus is not on showcasing technical prowess, but on crafting believable characters and environments that draw players into the narrative.
Speaking withGaming Bible, Ninja Theory boss Dom Matthews explained, “We use Unreal Engine 5 to make the world and character as believable as possible so that we can take you on a journey. Unreal Engine 5 has been fantastic, and I think with Hellblade II, fans will see the fruits of its labor.“

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However,Marvel 1943: Rise of Hydrapushes the envelope harder, and leans into UE5 for maximum realism. At theState of Unreal event at GDC 2024, Skydance Interactive dropped the first look at the upcoming Marvel game.
The jaw-dropping trailer served not only to introduce the game but also to demonstrate the impressive capabilities of Unreal Engine 5.4, with photorealistic visuals, exceptionally detailed characters, and environments that could pass as real life.

Some Of The UE5 Features Marvel 1943 Harnesses
A closer look reveals the specific Unreal Engine 5.4 features that contribute to the breathtaking graphics inMarvel 1943: Rise of Hydra. One key element is the upgraded Nanite tool, featuring an experimental Tessellation feature, which allows developers to achieve superior visual fidelity without increasing the file size, a boon for gamers who have to contend with 100+ gigabyte modern games.
The lifelike performances of Captain America andBlack Panther showcaseanother exciting advancement – MetaHuman technology. This suite of tools, including MetaHuman assets and animation software, utilizes high-resolution 4D scans of actors to create incredibly realistic digital alter egos.

“This looks insane”: Even Marvel 1943: Rise of Hydra Has Better Graphics Than Black Panther’s T’Challa vs Killmonger Fight Scene
The subtle nuances and emotional range displayed by these characters are evidence of the power of MetaHuman tech in bringing mocap performances to life. Beyond these highlighted features, Unreal Engine 5.4 also offers a range of other tools that enhance the development process.
Sparse Volume Textures reduce memory usage during animation and real-time streaming, while Heterogeneous Volumes enable cinematic-quality volumetric rendering with self-shadowing and compositing capabilities.

WithHellblade 2out, Ninja Theory has arguably createdthe best-looking video gameof all time (albeit with limited gameplay freedom), andMarvel 1943: Rise of Hydraseems to be the only upcoming game that can steal its crown.
Marvel 1943: Rise of Hydra Will Introduce a Third Super Soldier: Theory Explains Why Captain America, Black Panther are in Paris
However, individual approaches count towards the final product, with Ninja Theory going for a narrative-driven approach, while Skydance Interactive maximizes the engine’s capabilities for an eye-melting superhero adventure, slated to release in 2025.
Viraaj Bhatnagar
Content Writer
Articles Published :247
A lifelong gamer, lover of cars, and Master’s student of Automotive Journalism, Viraaj Bhatnagar is a gaming writer at FandomWire who aims to be one of the greats. When he’s not hunched over on his laptop typing out copy, he can be found lapping circuits in Gran Turismo or slaying draugr in God of War.