Bethesda is known for creating iconic video games. One of their most memorable franchises,Fallout, catches the eye of a diverse audience. Full of significance and true entertainment, it’s not surprising that Fallout is a critically-acclaimed video game franchise. However, creating such an outstanding video game comes with a price. And that price ends up with unique content on the cutting room floor.
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Bethesda is no stranger to cutting content from their games, especially for Fallout. WithFallout 4, some of its snipped content edges on being simply strange. While their reasons for being scrapped aren’t odd, the concepts (and what was already developed) definitely stand out. From creepy ideas to unusual elements, here are five of the strangest pieces of cut content from Fallout 4.
5Various Addictions
Several addictions were cut from Fallout 4. Ranging from Serum to Buzzbites addictions, most of these seemed tocenter around effectsthat would hurt your charisma or actions. Most of these debuffs on the cutting room floor involved food or chemicals. While not entirely strange, what you could be addicted to felt out of the ordinary. you may find a lot of these addictions seen in previous Fallout games, so it’s interesting to see Bethesda deciding to cut them for their newer installment.
Addictions are a fascinating (and sometimes beneficial) part of the Fallout 4 gaming experience. On the surface, they may have felt silly or perhaps even unnecessary to include. However, no matter how small, these cut addictions still would’ve given players a lot more to play around with — especially in terms of seeing your character’s limits.

Never making it past the production stage, artist Jonah Lobe created a concept for a Fallout 4 enemy. Standing at 300 feet tall, the May-Pole was meant to represent the horrors that come from nuclear disasters. As a melting being, this strange Glowing One had ruthless mechanics. Hordes of Feral Ghouls followed wherever May-pole went. It would also constantly regenerate the Ghouls. Lobe describes May-Pole as a passion project, describing that it wouldn’t have worked out in a technical sense.
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Because of how horrific May-Pole appears, it’s a shame that it never made its way into the final release. But at the same time, it’s understandable why it couldn’t have worked realistically. Realistically, including a huge NPC would have likely been overbearing on the game’s code. However, above all else, encountering this dangerous figure would’ve been worth the potential of thousands of glitches and bugs.
3Vault 120
Out of all the cut Vault locations, Vault 120 has the most detail to it. Located off the Atlantic coast and underwater lies the drowning and sacred Vault. It was supposed to be included alongside a cut quest called 20 Leagues Under the Sea. Inspired byBioShock, the Vault itself was a manifestation of the desire for underwater fantasy and combative adventure. Regarding the cut mission, the vault came into play as a giant squid would be lurking just right outside Vault 120.
Ultimately, with other cut vault locations having barely any purpose to the game, Vault 120 is a strange outlier compared to the rest. Maybe one day we’ll get a DLC that officially includes this forbidden and peculiar Vault. But, until then, all we can do is dream.

2The Replacement
This was a cut side quest, the editor ID name suggesting that it was a quest within The Institute. Nothing else is knownabout the quest, but it’s based on the mission’s icon that fans come up with their theories. It is speculated that this quest involved your spouse being replaced with a synth. Sounding horrifying on the surface, some saw it as an intriguing part of the main story.
Theories involve how it likely wouldn’t have made sense in the main plot. When it would take place in the game itself is also undetermined. It’s a shame that we’ll likely never know what this side story truly entailed. The mystery and idea that your beloved partner would be turned into a robot are haunting enough. Yet, at the same time, it would’ve been a gateway into giving the game a bit more odd yet personal substance.

1The Centaurs
Featured in the concept art for Fallout 4, the Centaurs were mutating enemies that never made it to the final release. This wasn’t only in Fallout 4, however, asFallout 3got the same treatment. Oddly, these Centaurs never got their spotlight. Their character designs showcased that they had frightening potential. Changing from the look of the Centaurs in the previous game, in Fallout 4, they appeared with three heads and extra limbs growing on their back.
There’s speculation among Fallout fans on why Bethesda decided to cut thiswell-designed enemy. Some believe it may have to do with the logistics — their backstory not flowing with the already established lore in the game. As arguably one of the most horrifying enemy designs in Fallout 4, hopefully the eerie Centaur will debut in a future Fallout game one day.
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