The Diablo franchise is famous for its late-game content loops. InDiablo 4, this loop appears to be the Nightmare Dungeon mechanic. Nightmare Dungeons provide experience-efficient ways for players to gain gold, loot, and even upgrade Paragon Glyphs.

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If you are approaching the end-game in Diablo 4, you may be wondering how to unlock this content, especially since it is not explained in-game. Keep reading for answers about how to unlock Nightmare Dungeons, the different types, how to complete them, and the rewards you’ll earn.

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Updated by Abigail Angell on October 20th, 2023:In celebration of the beginning of Season 2, this guide has been updated to reflect any balancing changes made to Nightmare Dungeons. We have also clarified whether seasonal items will drop inside Nightmare Dungeons.

How To Unlock Nightmare Dungeons

Like most difficulty jumps in Diablo 4, Nightmare Dungeons are not unlocked until you meet several conditions.

Once your first Nightmare Sigil drops, you will gain a priority quest to use it and complete your first Nightmare Dungeon.

An in-game screenshot of the priority quest to unlock Nightmare Dungeons

How To Unlock Sigil Crafting

Once you’ve completed a Tier 3 Nightmare Dungeon, you will also be able to complete a priority quest fromthe Occultistto unlock Sigil Crafting. This gives you a use for the Sigil Powder you’ve been picking up and more control over the difficulty of your Nightmare Dungeons - more on that later.

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How To Complete A Nightmare Dungeon

To start a Nightmare Dungeon:

If you use a Sigil to begin another Nightmare Dungeon before leaving your current dungeon, you will now be teleported to the entrance of the next Nightmare Dungeon (Patch 1.0.3).

All Nightmare Dungeon Affixes

Each dungeon will have two negative affixes, and one positive affix rolled from the following list at random.

Poison Damage

You deal 10% more Poison Damage.

Shadow Damage

You deal 10% more Shadow Damage.

Frost Damage

You deal 10% more Frost Damage.

Fire Damage

You deal 10% more Fire Damage.

Lightning Damage

You deal 10% more Lightning Damage.

Physical Damage

You deal 10% more Physical Damage.

Control Impaired Explosions

Being hit by Control Impairing Effects creates an explosion around you.

Increased Critical Strike

Your Critical Strike chance is increased by 6%.

Poisonous Evade

Using Evade leaves a pool of poison behind that damages enemies.

Increased Healing

Your Healing Received is increased by 10%.

Lightning Caller

You occasionally call down lightning strikes that damage nearby enemies.

Your Thorns are increased by 249.

Lightning Storm

Lightning gathers above the player. Get into the protection dome to avoid severe outcomes.

While in combat, gouts of flame periodically erupt near players.

Nightmare Portal

While in combat, Nightmare Portals open randomly near players, pouring out dangerous monsters.

Drifting Shade

Drifting Shade chases players. Upon reaching them, it explodes for heavy damage, creating a Nightmare Field that Dazes victims.

Death Pulse

Killing a monster releases a deadly lightning pulse after a short delay.

Monster Vulnerable Resist

The duration of Vulnerable Effects vs Monsters is reduced by 45%.

Monster Fire Damage

Monsters deal an additional 15% of their Physical damage as dealt as Fire.

Monster Poison Damage

Monsters deal an additional 22% of their Physical damage dealt as Poison over 5 seconds.

Monster Shadow Damage

Monsters deal an additional 15% of their Physical damage dealt as Shadow.

Monster Burning Damage

Monsters deal an additional 22% of their Physical damage dealt as Burning over 5 seconds.

Monster Bleeding Damage

Monsters deal an additional 22% of their Physical damage dealt as Bleeding over 5 seconds.

Monster Lightning Damage

Monsters deal an additional 15% of their Physical damage dealt as Lightning.

Empowered Elites (Cold Enchanted)

Elites always have the “Cold Enchanted” affix.

Empowered Elites (Poison Enchanted)

Elites always have the “Poison Enchanted” affix.

Empowered Elites (Shock Lance)

Elites always have the “Electric Lance” affix.

Empowered Elites (Suppressor)

Elites always have the “Suppressor” affix.

Monster Shadow DoT

Monsters deal an additional 22% of their physical damage dealt as Shadow over 5 seconds.

Monster Cold Damage

Monsters deal an additional 15% of their Physical damage dealt as Cold.

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All Nightmare Dungeon Locations

Each time you receive a Nightmare Sigil as loot, it rolls from a table of possible Nightmare Dungeons. This is what determines which dungeon will become afflicted when the sigil is used. Once a dungeon has become afflicted, it will be marked in red on your map.

There are thirty-one known possibilities for Nightmare Dungeon Locations, all of which are variants of a standard Side Dungeon in the game. The level of the monsters inside is determined by the tier of the sigil, but the mechanics will be identical to the standard dungeon.

Question Mark with shrugging sorceress

Dungeon Name

Abandoned Mineworks

Aldur Wood

Ancient’s Lament

Dry Steppes

Anica’s Claim

Fractured Peaks

Black Asylum

Blind Burrows

Champion’s Demise

Cultist Refuge

Crusader’s Cathedral

Dark Ravine

Demon’s Wake

Earthen Wound

Feral’s Den

Garan Hold

Guulrahn Slums

Kor Dragan Barracks

Lost Archives

Maugan’s Works

Prison of Caldeum

Raethwind Wilds

Renegade’s Retreat

Serpent’s Lair

Shadowed Plunge

Shivta Ruins

Sunken Ruins

Whispering Pines

Witchwater

Best Nightmare Dungeons

Typically, certain Nightmare Dungeons are much better than others. This is due to the difference in the dungeon’s layout and objectives, which may result in a faster clear or better loot drop chance. The best dungeons will have a high density of Elite enemies, while not having a long or maze-like layout. Before patch 1.1.0, Animus Dungeons were by far the best candidates for farming, but loot drops, and the number of Elite enemies in non-Animus dungeons have now been greatly increased.

The dungeons which are the best for gear farming and leveling are:

A screenshot of the completion screen of a Nightmare Dungeon in Diablo 4

As far as group content, most dungeons will have the potential for group content, especially animus dungeons (which allow several players to split off in different directions to complete objectives fast).

If you’re looking to power level a friend to catch them up with you, try entering a Nightmare Dungeon solo, clearing it 90% of the way, then having them teleport directly to you from the town portal. As long as all players are inside the dungeon when it is completed, they will get the experience and glyph leveling opportunities as normal. This allows you to run a much higher-tier dungeon without risking the life of the lower-level player or scaling up the dungeon’s difficulty.

A screenshot of a nightmare sigil in a players inventory

Nightmare Dungeon Tiers

In addition to Affixes, each Nightmare Sigil, and thus dungeon, has an associated Tier. These tiers, similar to World Tiers, decide the difficulty - and potential rewards - of the dungeon.

There are many tiers of Nightmare Dungeon, going from1 to 100. This becomes more important once you start crafting, as you will be able to select your desired Tier.

Nightmare Dungeon Rewards

The rewards for doing a Nightmare Dungeon were intended to fill a similar niche toDiablo 3’s Greater Rifts. And while they will be getting buffs with the arrival of Season 1, they are already a great way to earn several rewards.

Just like a normal dungeon, enemies in Nightmare Dungeons will drop loot. However, the loot tables for Nightmare Dungeons are a bit different. Inside a Nightmare Dungeon, you’re able to expect to find:

Elites in Nightmare Dungeons have a much higher chance to drop glyphs, Legendary, Unique, and Sacred Items than those in regular dungeons or the Overworld. Bosses as of patch 1.1.0 can even drop up to three Legendary Items on death.

Nightmare Dungeons do not give Seasonal Rewards. These Seasonal Resources are typically associated with an Overworld event.

Character Experience

If you’ve gotten to a point where Nightmare Dungeons are relevant, you’ll probably be unsurprised to hear that enemies give experience when they die in Diablo 4. As the core mechanic of late-game leveling, Nightmare Dungeons give out more experience than regular dungeons. This is in part due to the higher level of the enemies, but there is also a flat multiplier for objectives and activities done inside a Nightmare Dungeon.

On launch, some players were disappointed with the size of this multiplier. However, Patch 1.0.3 buffed it, then it was buffed again in 1.1.0.The amount of experience you gain inside a Nightmare Dungeon is now noticeably higher.Bug exploits like the infinite cellar were also patched out, making these dungeons the most efficient leveling tool in the late game.

Glyph Experience

Finally, and perhaps most importantly, completing a nightmare dungeon will spawn anAwakened Sigil. Clicking on this sigil will open a menu to upgrade yourParagon Glyphs, allowing you to improve their bonus or even radius.

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