Sorceries inDark Souls 3are focused on causing massive amounts of damage, whether at long or short range. Sorceries, unlike Pyromancies or Miracles, are mainly concerned on offense, with defense and utility coming in second. It’s critical to understand the several types of Sorceries available and how they interact with different types of enemies. Not all Sorceries are made equal, and selecting the appropriate one can be critical to increasing the potency of your build.
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While the damage of a Sorcery is an important aspect in determining its strength, there are other factors to consider. Cast time, range, and FP cost are all valid factors in determining if a spell is powerful or worthless. Furthermore, theDark Soulsseries tends to offer you the most powerful spells later in the game, so keep that in mind. That being acknowledged, these are the top Sorceries in terms of their overall power and efficiency.
While Sorceries are mostly geared toward dealing damage, they can also contain unique utility spells such as Spook. This Sorcery dampens the sound of your footsteps and protects you against non-lethal falls. While it is difficult to see how that may be advantageous, there are situations when it is.

This spell allows you to sneak up on enemies and attack them from behind. Also, in PvP, the silent footsteps are annoying to deal with and can fool players. It’s worth noting thatthe Assassin classhas this spell from the start, whereas other classes discover it later in the game.
9Old Moonlight
While Old Moonlight has a long cast time, it has a lot going for it. The cast time may be reduced by acquiringThe Sage Ring, which can be used in a variety of builds. Also, the visuals and overall design of the spell are aesthetically appealing.
While it is not a core Sorcery, it holds a distinctive position in the game because of its originality, visual effects, and overall potency. The biggest disadvantage is the amount of time it takes to wind up and swing it at your opponents.

8Hidden Body
While Hidden Body is not a particularly offensive spell, it may be incredibly beneficial in a variety of situations. Putting yourself up in advantageous positions, avoiding irritating enemies, and fleeing difficult circumstances are just a few of the reasons why this spell is considered strong.
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While the spell’s design does “encourage” skipping enemies, it may be quite helpful in certain situations and make your game less tedious. Ultimately, because of its unique nature, it cannot be compared to other spells, yet it is an excellent pick in many setups.
7Crystal Magic Weapon
While the weapon buffs in Dark Souls may appear very similar, there are a few key differences to be aware of. Crystal Magic Weapon provides a significant buff with a fixed amount of damage to your weapon. This implies that enchantingsmaller and faster weaponsare typically preferable to enchanting large clubs and similar weapons.
The weapon must also be raw, crystal, or standard. This allows the Sorcery build to have a strong weapon on which you’re able to rely when the Sorcereries you have are not the best offensive strategy.

6Crystal Soul Spear
The key feature of Crystal Soul Spear is its ability to pass through enemies. It’s not the best spell for many scenarios, but it’s fantastic against lines of foes. It may also be utilized to counter foes in blocking stances because it usually staggers them.
Its modest homing arc adds some benefit, but not much. It is considered a sluggish spell that has alternatives, but it excels when it comes to line damage and stagger capabilities.

5Deep Soul
Deep Soul is can be the bread and butter of an Int/Faith build. Because it scales with both Faith and Intelligence, it is typically saved for this hybrid build. The spell itself feels great because it costs minimal FP, has a homing feature, and does fair damage.
All of this makes Deep Soul an excellent pick for a Dark Magic setup. While spells like Great Heavy Soul Arrow are equal or superior, the fact that Deep Soul scales with Faith is what makes this spell stand out.

4Great Farron Dart
Farron Dart and Great Farron Dart are spells that are designed to have one thing good, speed. It doesn’t do anything special and all aspects of the spell are average or below, except for its extremely fast cast time.
It may be used to swiftly explode small animals as well as a finisher against larger adversaries. If an enemy has low HP, it’s best to use Great Farron Dart as a finisher because it’s tough to counter it due to its split-second cast time.
3Homing Crystal Soulmass
Sorceries can be hard to use because of their slow pace and hit-or-miss nature. You will almost always crave dependability and the ability to hit your foes 100% of the time. Here is when Homing Crystal Soulmass comes in.
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When you cast this spell, you will be surrounded by 4-5 Soul Orbs that will follow you. As soon as you approach the enemies, these Orbs will hurl themselves at the opponent. It can help you maximize your melee capability as well as avoid ambushes from tiny creatures.
2Pestilent Mist
Pestilent Mist is one of those spells that looks harmless but can deliver massive damage. This Sorcery has the same effect on both opponents and casters. It will chip away HP very quickly and is particularly handy against bosses like Midir.
The lingering AOE damage is only effective if the enemy remains in it, which is the biggest disadvantage of Pestilent Mist. So while it is considered very powerful, mobile enemies will have an easier time against it.
1Great Heavy Soul Arrow
Heavy Soul Arrow, perhaps the greatest Sorcery in the game, is the backbone of almost every Intelligence build. Despite its sluggish cast speed, it possesses the ideal blend of speed, damage, and homing abilities in a single spell.
It will take you through many stages of the game, and because it is highly FP efficient, you can cast it frequently while inflicting massive amounts of damage. Use it with Pestilent Mist and Homing Crystal Soulmass to form one of the game’s strongest offensive spell trios.