The Elder Scrolls 2: Daggerfall remains one of the most ambitious undertakings in the history of RPGs, with a map that takes 70 real-world hours to walk the length of. As you can imagine, recreating Bethesda’s beloved game in Unity was no small feat, but that’s exactly what Daggerfall Unity creator Gavin Clayton, and a team of talented contributors, did.

Our own Robert Zaksat down with Claytonto speak more about Daggerfall Unity, which reached 1.0 last month, as well as his future plans in game development. After putting years of effort into Daggerfall Unity, the Australian developer wants to draw on that experience to create a “Daggerfall-style” game of his own.

Daggerfall Unity Mashup Feature

One Man’s Quest To Remake The Biggest Ever RPG In The Unity Engine

We speak to Gav Clayton, the man who spent over 10 years remaking The Elder Scrolls 2: Daggerfall so gamers can enjoy the classic game today.

“I’ve already started working on a new game, but it’s going to be something of mine this time,” Clayton revealed. “I do genuinely love that old style of game. The thing I’m building is in the same vein. You’re talking big world, complex systems, mod support, that’s all of the stuff I want to explore, and I want to take that experience of Daggerfall Unity and put it in the new game.”

daggerfall-unity-fight

Clayton has started winding back his involvement in his IT services business to work full-time on his new project, pursuing a dream he’s held since childhood.

“I’ve wanted to make games since I was a single-digit age, but especially in Australia, when I was a kid in the ‘80s and a teenager in the ‘90s, I didn’t have a whole lot of opportunities to jump into the indie game space,” he explained. “I ended up going into IT because that’s what I thought I should do something sensible and down to earth, something I could make a living out of, and that was probably a smart choice.”

The Elder Scrolls 2: Daggerfall Unity characters and Dream mod

Clayton acknowledges that he’ll have a skill gap to bridge between remaking something beloved and creating a wholly original game. If his new project “gets one-hundredth of the love that Daggerfall Unity gets,” then he’ll be satisfied.

For now, he’ll keep working at it, as he explained in the interview, “My wife is currently the one keeping the lights on. She’s put a lot of faith in me to do this crazy thing. And hopefully it works. If not, then I can always get back into IT!"

The Elder Scrolls 2: Daggerfall Remake Is Out, So Of Course I Spent Hours Modding It

The impressive Unity recreation of Daggerfall has opened the massive RPG to a new generation of gamers.