DICE has rolled out a brand new Battlefield 2042 update today, delivering dozens of fixes and improvements as well as some new additions.
While today’s patch is mostly focused on fixing bugs and applying some balance changes to vehicles and DMRs, there are also some new features coming to the Battlefield Portal experience, adding new parameters and modifiers to Rules Editor, which will allow players to create new modes and have wider control over them. Air Superiority and Ground Superiority are two new mod presets in Portal.
Update 1.1 also delivers a number of changes to Hazard Zone. Prior to this, DICE had confirmed that they wouldn’t provide support for Hazard Zone after the launch of Season 1, but it seems the developer is still trying to reach an acceptable point in the mode before leaving it for good.
Down below, you may check out thefull patch notesfor Battlefield 2042 Update 1.1:
Battlefield Portal
Rules Editor
FXM-33 AA Missile
Repair Tool
Smoke Grenade Launcher
Spawn Beacon
Hazard Zone
We’ve made several changes to reduce the reliance on the Data Drive Scanners within Hazard Zone. This should make it easier to understand the mode, and allows you more choice in which gadgets you want to deploy with.
A new mechanic has been added to Hazard Zone, called Second Chance. This should make it more forgiving while you are first getting to know and start interacting with new squad mates.
Several further changes have been added to faster to get into a Hazard Zone match
Tactical Items
Maps & Modes
Breakthrough
Specialists
F-35E Panther / SU-57 FELON - 25mm Cannon (internal)
Airplane Air-to-Ground Missile
Airplane Air-to-Air missile
MD540 Nightbird - Mounted 20mm Cannons:
T28 / M1A5 - Kinetic Grenade Weapon Pod
Autocannon has been adjusted to make it a close range anti-vehicle weapon with diminished power over longer distances:
MV38-Condor - 50mm Cannon Pod
We’ve updated DMR’s to make them more valuable in long-range combat as we currently felt they were underperforming. The first improvement we made here is to increase Bullet Speed, which means less lead time when firing at your target.
We also noticed that headshots weren’t rewarding enough for extended combat engagements. To address this we’ve tweaked their Headshot Damage Multiplier at long-range:
No changes have been made to DMR performance in short to medium range combat, and they’ll feel as you are used to when fighting against Assault Rifles and SMG’s. We’re looking forward to your feedback on these changes once you’ve been able to test them.