Follow us on Google News

Get the latest updates directly in your Google News feed

God of Waris a series that has been PlayStation royalty ever since the series’ inception in 2005. The series is still as relevant as it was then, with a well-timed reboot released in 2018. It was most certainly one that players were hoping for, and it switched some things up in the franchise but kept its spirit intact.

God of War features Atreus and Kratos embarking on a new journey.

Now, since the reboot, despite being very different from the original series developed by the same studio, it was almost guaranteed to be a hit. Firstly, because it was a title from theGod of Warseries, and it continued the story despite being rebooted.

Every gamer who has stuck with PlayStation since the sixth generation of consoles was optimistic about its success. But it turns out that the 2018 title, widely regarded as one of the greatest in the PlayStation 4 console lineup, was not always expected by the studio and the stakeholders to be the grand success it was.

God of War was followed by Ragnarok, a befitting sequel to the reboot.

God of War Wasn’t Always Expected to Take the Industry by Storm

Contrary to what people would believe, the title that was very well received by both critics and players eventually was initially one that the makers were a little skeptical about. The title won various accolades, including the prestigious Game of the Year award at The Game Awards, the gold standard of video game awards.

The title was released exclusively for the PlayStation 4 in 2018. It was released in the same year as many other great titles, likeMarvel’s Spider-ManandRed Dead Redemption 2. So, the game’s win was not guaranteed since the playing field had a lot of excellent contenders playing alongside it.

Pokémon TCG Pocket Has A Major Limitation Which Is Raising Concerns about Potential Monetisation Issues Down The Line

The title has a fantastic rating of 94 and a shiny badge on Metacritic, indicating that the game has received universal acclaim. The game’s creative director, Cory Barlog, spoke to the popular websiteVenture Beat,about its success and impact.

Speaking about the game’s progression, Cory Barlog said:

We’re going to start, and we’re not going to explain everything right away…We’re going to give you really powerful moments that feel important, but you don’t understand why. That way you’ll look back and they’ll have even more weight.

The game was also focused on the narrative and the father-son bond between Atreus and Kratos. The game begins with Kratos and Atreus beginning their journey to scatter Kratos’ wife, Faye’s, ashes. Cory Barlog stated that the game was intended to ensure that Kratos’ maturation was explored in depth. The minor nuances in the game focusing on the bond and dynamic that Kratos and Atreus share added life to it.

Baldur’s Gate 3 Made Larian More Money Than MCU Did in The Marvels

From Kratos not even being able to embrace Atreus as he hunts his first deer to the father-son duo drinking wine for the first time and exchanging a wholesome moment. The game succeeds in portraying their equations’ dynamism.

Speaking of the creative choices that the studio had to make, Cory Barlog elaborated on the design process to reboot a game franchise that had been dormant for five years. He stated that Yumi Yang, the head of Sony Santa Monica, and Shannon Studstill, the two team members, ensured that the process of the game’s development was more straightforward.

Fortnite May Have Committed a Fashion Faux Pas After Kicks Turns Even Compatible Characters into Memes

Talking about how the executives reacted to the various ideas proposed by Barlog and the company, he stated that they wanted to ensure the game was up to par. They would say things like,

Nothing’s being shown. Are you guys messing this up? You’re messing this up. This is terrible.

The creator also opened up about how some groups within the team wanted to do away with Kratos entirely, as many people found the character obnoxious and felt like it was the end of the line for him. Despite the different opinions from everyone on the team, Barlog was the director of one of the most cinematically gorgeous and gameplay-wise phenomenal games for the PlayStation 4. The game also paved the way forRagnarök., the fantastic sequel to a great reboot.

What did you think ofGod of War (2018)and the following sequel? Do you think the next title will go in the same direction or switch things up again? Let us know your thoughts in the comments below!

Follow us for more entertainment coverage onFacebook,Twitter,Instagram, andYouTube.

Sparsh Jaimini

Gaming Writer

Articles Published :518

Sparsh Jaimini Sharma is a video games enthusiast and a Games Writer. A true white-blooded Madridsta. He is often seen grinding away at EAFC 24’s Ultimate team and learning to code when he is not writing. A Batman fan and Arkham Games connoisseur. He is the quintessential DC aficionado.

More from Sparsh Jaimini

Pokémon TCG Pocket Has A Major Limitation Which Is Raising Concerns about Potential Monetisation Issues Down The Line

Baldur’s Gate 3 Made Larian More Money Than MCU Did in The Marvels

Fortnite May Have Committed a Fashion Faux Pas After Kicks Turns Even Compatible Characters into Memes

Sean McLaughlin’s Dad Just Became the Unlikely Villain (or Hero) of ‘Bachelor in Paradise’

Madison Beer’s Boyfriend: Who Is She Dating?

Helldivers 2 X Halo ODST Legendary Warbond Crossover: Complete Rundown

Good Boy Director Explains How He Made His Dog Act in 2025’s Most Inventive Horror Movie

The Batman 2: Is Zoë Kravitz Not In the Robert Pattinson Starring Sequel? Reports

God of WarRagnarokSony Interactive EntertainmentSony Santa Monica