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In an era where open-world games often prioritize map size and endless checklists over meaningful content, Ubisoft’s upcomingStar Wars Outlawsaims to break the mold. Developed by the studio behindThe Divisionseries and the more recentAvatar: Frontiers of Pandora,Outlawspromises to deliver aStar Warsexperience that values substance over sheer scale.

This would, no doubt, be a refreshing departure from the bloated, repetitive design that has plagued many of Ubisoft’s recent open-world offerings, particularly theFar Cryfranchise.
Designing a Compelling Open-Galaxy for Star Wars Outlaws
Far Crygames have long been criticized for their formulaic approach to open-world design, with vast maps littered with cookie-cutter activities that quickly lose their luster.
Far Cry 6, the latest entry in the series, was especially guilty of this, presenting players with a sprawling Caribbean island that felt more like a lifeless playground than a living, breathing world.

“They won’t instantly just go, oh, here you go”: Star Wars Outlaws Open World Chooses a Unique Method of ‘Levelling Up’ in a Gaming First
WithStar Wars Outlaws, Massive Entertainment is determined to avoid these pitfalls. In a recent interview withIGN, the game’s creative director Julian Gerighty emphasized the importance of quality over quantity:
So we don’t want things to be just big for big sake. We need it to be contained, always fun, always proposing different activities.

This philosophy is a marked departure from the “bigger is better” mentalitythat has often guided Ubisoft’s open-world design. Instead of overwhelming players with a cosmos of repetitive tasks,Outlawsaims to create a more curated, engaging experience that encourages exploration and discovery.
Game director Mathias Karlson elaborated on this approach:
It’s about calibrating size to substance. When you see something that breaks pattern, that stands out for whatever reason, and you go there and look, there’s something there to do, and that repeats frequently enough.
The quests, the bespoke content of the game, makes use of it so that it doesn’t feel like a separate experience, but it’s all one.

By focusing on quality over quantity,Massive Entertainmentaims to give fans an open-worldStar Warsgame that feels alive, immersive, and consistently engaging—a “far cry” from the bloated, checklist-driven design that has plagued many of Ubisoft’s recent titles.
A Galaxy (Far, Far Away) of Possibilities
The trailers and gameplay footage released so farhave given us intriguing glimpses of diverse locations and activities. From bustling cities to untamed wilderness, the game seems poised to offer a rich, varied galaxy. The seamless transition between on-foot, speeder, and space travel suggests a level of immersion that could setOutlawsapart from previousStar Warsgames.
“If you really get on their bad side…”: Star Wars Outlaws Will Have You Thinking Twice About Your Actions
While the challenges are significant, Massive Entertainment seems to have a clear vision. As Steve Blank, Director of Franchise Content and Strategy atLucasfilm, noted:
I think it’s taken this long to get an open-world Star Wars game because of how, excuse the pun, ‘Massive’ it is to build a game like this.

Based on what we’ve seen and heard so far,there’s reason to be cautiously optimistic aboutStar Wars Outlaws. If Massive Entertainment can deliver on their promises, fans may finally get the game they’ve been dreaming of for years.
As the game’s August 30 release draws closer, fans eagerly await the opportunity to explore the galaxy like never before. With its promise of a more focused, meaningful open-world experience,Outlawscould not only set a new standard forStar Warsgames but also serve as a wake-up call forUbisoft‘s open-world design philosophy.
What do you think about the potential ofStar Wars Outlaws? Are you excited to explore the galaxy as a scoundrel, or do you remain skeptical? Let us know in the comments below!
Soumyajit Mukherjee
Gaming Writer
Articles Published :967
Soumyajit Mukherjee is a Gaming Writer at FandomWire, known for his deep dives into tactical shooters and co-op games. Since joining in June 2024, he’s focused on breakout multiplayer titles like Helldivers 2 and Marvel Rivals, bringing sharp analysis and veteran instincts to every story. His gaming journey began at a local café with the OG Modern Warfare 2, and from that very first frag, he’s been chasing the rush ever since.A former competitive Rainbow Six Siege team captain, Soumyajit has played and written about everything from CS:GO, Valorant, Overwatch, and Apex Legends to Rocket League, Call of Duty, and Battlefield. He’s proudly PC-first and has been since said LAN days… but with GTA 6 looming on the horizon, a long-overdue PS5 might finally sneak onto his setup.