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Sucker Punch’sGhost of Tsushimais one of the best games ever made, blending cinematic storytelling, engaging combat, and a breathtaking open world. While the game excels in many areas, it is far from perfect. Some mechanics feel underdeveloped, and one of the most notable weak points is its stealth system.

the image shows Jin Sakai from Sucker Punch’s Ghost of Tsushima

Sure, sneaking through enemy camps, picking off Mongols one by one, and watching them panic is satisfying. But it just never quite reaches the same level of excitement as the swordplay. With a sequel on the horizon, now is the perfect time for Sucker Punch to reimagine its stealth mechanics and turn it into something truly compelling.

Stealth inGhost of Tsushimais functional but flat

WhileGhost of Tsushimaoffers acompelling samurai experience with great swordplay, its stealth mechanics lack depth, it’s mid at best. The core issue is how linear and simplistic it feels. No matter the enemy, archers, brutes, or swordsmen, can all be taken down with a single stab.

This effectively erases the nuances of enemy variety that make combat engaging. Even powerful encampment leaders, who have unique animations for their assassinations, die just as easily. To top it off, these kills even grant an overpowered “Ghost” stance.

the image shows landscape of Ghost of Tsushima

“The game took more inspiration from a Ubisoft game”: ‘Ghost of Tsushima’ Can’t Hide Its Worst Design Flaw behind Its Drip That Has Aged like Milk

While stealth is functional, it rarely feels as dramatic or tense as swordplay. Additionally, the level design in non-story missions often feels repetitive after some time, with little variation in enemy placement or environmental interactions.

Fans haven’t outright dismissed the stealth mechanics, but they certainly aren’t excited about it either. Many players tolerate it because, in the early game, especially on higher difficulties, stealth gives a strategic advantage since open combat is much more punishing.

“The game took more inspiration from a Ubisoft game”: ‘Ghost of Tsushima’ Can’t Hide Its Worst Design Flaw behind Its Drip That Has Aged like Milk

This lack of depth meant that stealth encounters became repetitive. Unlike combat, which encouraged players to master different stances and techniques, stealth rarely required players to adapt or think strategically,essentially ruining the immersion.

Sucker Punch needs to find a new approach to stealth

Despite its flaws,Ghost of Tsushimaremains a phenomenal game. Its combat, world design, and narrative set a high standard. And withGhost of Yōteion the horizon, the excitement for the upcoming title is palpable.

With a brand-new protagonist, Atsu, and a shift in setting, the game has the potential to introduce fresh mechanics that refine theTsushimaformula.Yōteicould truly stand out by making stealth feel more dynamic, strategic, and impactful.

the image shows the logo and the new protagonist of Ghost of Yōtei

Sony Fanatics Branding Assassin’s Creed Shadows a ‘Ghost of Tsushima Copy’ Forget a Horrendous PS5 Exclusive That Tried Doing Exactly The Same a Year Ago

There are many ways Sucker Punch could enhance stealth. Introducing more enemy variety that requires different tactics or implementing more interactive environments, and giving players additional stealth tools beyond simple one-hit takedowns would add much-needed depth.

The developers can take inspiration from other IPs, such asAssassin’s Creedor especiallySniper Elitewhich shows how stealth should be implemented in a more engaging and strategic way.

Sony Fanatics Branding Assassin’s Creed Shadows a ‘Ghost of Tsushima Copy’ Forget a Horrendous PS5 Exclusive That Tried Doing Exactly The Same a Year Ago

With so much anticipation forYōtei, fans are hoping that this sequel won’t just refine combat but also elevate the stealth experience into something more engaging and memorable.

In the end, ifSucker Punch succeeds in addressing the shortcomingsof its stealth system,Yōteicould surpass its predecessor in every way possible.

Shubham Chaurasia

Gaming Writer

Articles Published :1368

At FandomWire, Shubham has spent over a year diving into the evolving world of live-service, action, and open-world games. Whether it’s the democratic galaxy of Helldivers 2 or finishing enemies in titles like Assassin’s Creed or Ghost of Tsushima, Shubham brings a sharp eye and genuine enthusiasm to everything he writes.When he’s not writing, you’ll probably catch him clutching rounds in Valorant or leaping off virtual cliffs into a pile of enemies for the perfect finisher. Outside of gaming, Shubham recharges by hitting the gym or heading out on long, spontaneous bike rides, always chasing the next open road. No matter the game or the gear, he’s always committed to bringing readers timely, accurate, and engaging updates from across the gaming industry.

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Ghost of TsushimaGhost of YōteiSucker punch