Quick Links
Deltarunehas been in development for a long time, and after four years of waiting, the content in the game is getting doubled withthe release of Chapters 3 and 4, meaning we have work to do.
Toby Fox madeUndertalewith the idea of locking you out of content based on your choices, and Deltarune got that same treatment, though it’s to a lesser extent.

10 Criminally Underrated Indie Games You Need To Play
These indie gems deserve your time and respect!
You’re allowed to go back and get stuff from previous chapters that you may have missed, and knowing Toby, these one-time collectibles and fights you get locked out of later may come into play.

I’ll list every somewhat important, missable thing you can find in Chapters 1 and 2 in order, as they might be handy later on, and may come into playas soon as Chapters 3 and 4.
Glowshard #1
The first thing you can miss is also the first item in the game. Right as you get into the Chapter 1 dark world, you’ll come across a fork in the road, and heading down and inspecting the wall gives you the shard.
There is one of these in every chapter, and while they can be used to instantly spare a Rudin, they increase in price with each new Chapter, soyou’re better off hoarding them and selling them around Chapter 6 or 7.

Field of Hopes and Dreams
Broken Cake/Spin Cake
The Broken Cake can be found easily on the main path, but you can’t eat it. Instead, once you find Malius in the Scarlet Forest, get him to repair it, then backtrack to the Top Chef where you found it, or wait until Chapter 2’s Castle Town.
While the Top Cake is incredibly powerful, it’s one-time use,so giving it to the Top Chef in exchange for the infinitely renewable Spin Cake is a decision that pays off in the long run, especially because it gets stronger each chapter.

White Ribbon
The White Ribbon is hard to miss, being inside a chest you see from the moment you enter this screen in the Field of Hopes and Dreams, but it’s vital that you go down and to the left to grab it and keep it for later.
It simply increases defense and makes Ralsei say something adorable when you equip it to him, but later on,when you get another ribbon, you can fuse them and make an incredible item.

Broken Key C
This will be important later in the chapter when we take on Jevil, so you might as well avoid the backtrack and get it now. The third Key ingredient is accessed through a code, in the room above the entrance to the chessboard.
To get to the chest, you need to input the pattern of Diamond, Heart, Club, Spade.This is the same pattern presented in the Card Castle, but you’re able to input it before getting there.
Scarlet Forest
Right after eating a bit of Salsa from a tree stump and recovering from your phase where you thought Undertale was cringe, you’ll come across enemies swinging diamonds around in a circle pattern.
Move in sync with the diamonds, and head upwards to find the Ragger. This is an attack item for Ralsei, who is very bad at attacking, butif you want to defeat Jevil with violence, this is the way to go.
Dice Brace
After Lancer and Susie take their blueprints away, there’s another suit pattern puzzle in the next room, and while you can find the solution in that same room,I’ll just tell you it’s Spade, Diamond, Club.
This gives you +2 DEF for any character, making it incredibly useful for the rest of Chapter One, as most other defense options are considerably worse.
Broken Key B
This part of the key to Jevil is pretty devious, as you need to go to the room where you dodge all the dancers, then make your way to the bottom right where the ReviveMint is, then go down an invisible path at the bottom of the Dancer Square.
This takes you to a room with a very rude encounter with three Rabbicks, and a path upwards where you can grab Broken Key B, ironically cementing that we’re collecting these in the opposite order.
Starwalker/Egg #1
These two are kind of in the same room, so I’ll tell you how to do both. Get through the room where the flying star shoots projectiles at you, then head backwards to talk to The Original Starwalker, who will have a cameo in Chapter 2 later.
Go to the next room, then go back to the Starwalker room, and repeat until you end up in a room with a lone tree.Interact with the top of the tree to talk to a man, accept his offer, and get an egg,which isn’t too important, and isn’t too unimportant.
Iron Shackle/Moss
After you get thrown in Jail, you can immediately grab the Iron Shackle, a deceptively great item that grants you extra attack and defense, which is somehow one of the best items right now. There’s also moss, if you want moss.
Later on, when you get to Castle Town in Chapter 2,you may fuse the Iron Shackle with a Glow Wrist to make the Spike Band,which makes it give less defense in exchange for more attack power.
Card Castle
Broken Key A/Jevil
Go back to the elevator that took you out of prison, and when you interact with the buttons,you’ll see a new ?????? option has shown up,which will take you all the way down to the basement.
After interacting with the door, go back to Seam’s shop, and get the final Broken Key part from him, and buy at least two Amber Cards while you’re there. Head over to Mallius to have him fix it up, and you’ll be ready to fight thefirst and hardest Superboss in Deltarune.
Stock up on health items, absolutelyget the Spin Cake if you haven’t already,and equip all your party members with defense items, such as the Amber Card from Seam’s shop, before entering.
You need to make a choice here, since you get the Shadow Crystal either way, but there are two mutually exclusive items from Jevil given to you for either pacifying him or defeating him with violence.
If you fight him, you get the Devil’s Knife, which can only be equipped by Susie, giving her extra Attack, Magic, and a discount on Rude Buster, which is good if she’s your main damage source.
If you instead tire him out and use Ralsei to pacify him, you get Jevil’s Tail, which can be equipped on any party member, providing a decent boost to Attack, Magic, and Defense, and is generally the better option.
Dainty Scarf/Brave Ax
While Rouxls Kaard comes with you in Chapter 2, he was far too rude to set up his shop with banger music anywhere else, making the Brave Ax and Dainty Scarf Chapter 1 exclusive items.
The Ax is simply a good weapon for Susie, as you don’t have anything better at this point. The Scarf, however, has Ralsei lose some attack in exchange for magic, and, as the dedicated healer, that’s an incredibly good trade.
Diverging Routes
Now is the point where you most likely need to make a big decision.While it’s not as blatant as the no-mercy route in Undertale, the routes in Deltarune diverge by either killing at least one enemy or sparing every single one.
This gives you a slightly different ending with the king either being carried off by his subjects or put to sleep by Ralsei. Given how the weird route evolves in Chapter 2 and the three routes of Undertale, I’d say you should make two different saves for violence or pacifism, as commitment to either may be important later on.
If you wanted to go the pacifist route but accidentally let Susie hurt just one of the enemies, you can find that enemy in their room in the Card Castle and apologize to them, which gets you back on the pacifist route.
Either way you go, once you head back to the light world, there are no save points, and ending the Chapter will lock in your new choices for your save file when you go back to Chapter 2.
10 Best Pixel Art RPGs
You don’t need hyper-realism to have fun!
Chapter 1 Light World
Visit Everyone
Before we go to the next chapter,there are several interactions you may have in the first chapter’s brief Light World segment that lock you outof some very cool interactions in Chapter 2 if you don’t start them now.
you may talk to Undyne and see that she doesn’t even know Alphys, visit Rudy in the hospital, and visit the bunker at the bottom of town that happens to be playing the noise from Entry #17, but slowed down by 666%.
Aside from that, you need to talk to Sans and say yes to hanging out with his brother, knock on what is presumably Mettaton’s door a few times, and sit by the ocean for a while to talk to Onionsan, for important dialogue in the next chapter.
Optionally, you can talk to Asgore, then go into the back of his shop, and interact with the fridge to put the egg from earlier inside. I have no clue if this is what you’re supposed to do with the egg, but there’s something similar in Chapter 2, so I chose to do it.
If you want a fun scene at the start of Chapter 2, talk to Noelle by the gate and tell her about Susie, then tell her that she eats chalk. After this, you may go flush the toilet a dozen times, then go to sleep, making sure to watch the credits to save your progress.
Chapter 2 Dark World
Castle Town Visit #1/Silver Card
There isn’t much that’s crucial to do in Castle Town right now, as you’ll get to visit it later, but there are a few things. Namely, some exclusive dialogue from Toriel and Alphys if you head down with the Trash Orb, and exclusive Seam dialogue about Jevil.
Aside from that, you finally have access to some extended storage, sobe sure to stash away your Glow Shard and any other items you want to keep, and fuse two Amber Cards into a Silver Card for extra money throughout Chapter 2.
Cyber Field
Glow Wrist
As the first item in the Dark World proper,the Glow Wrist is very easily found by just going to the right on the pathway before the first Teacup ride, and gives a decent +2 DEF.
This is a fine replacement if you lost one of your Amber Cards due to the Silver Card earlier, but otherwise, it’s best used as a fusion with the Prison Shackle when we get back to Castle Town.
Fiber Scarf
After Ralsei gives you a quick tutorial on the consequences of violence, head up and to the right, then solve a simple puzzle where you spell APPLE, with a Fiber Scarf as the prize. And Nubert. Nubert is also there.
The Fiber Scarf gives +2 Attack and +2 Magic, which might seem better than the Dainty Scarf, and while that’s true if you use Ralsei for attacking, the Dainty Scarf still grants you bonus healing that the Fiber Scarf doesn’t have, so consider that.
Glow Wrist 2/Blue Checksmark 1
While you probably do not need a second Glow Wrist, this chest is still somewhat important. Talk to the green mouse-pointer guy by heading up just after the room with the guys selling bagels, and he’ll task you with finding Blue Checksmarks.
Immediately after, head through the first set of falling bars, go down, and you’ll find a chest with the Glow Wrist, alongside your first Blue Checksmark,which is certainly a sign of evil if Twitter is anything to go by.
Blue Checksmarks 2 and 3
The second and third Blue Checksmarks are found in the sameish room.You’ll come across three different teacup rides, and while the third will take you further into the Cyber World, the first two are free rides to more Checksmarks.
The first makes you spell GIASFELFEBREHBER, which is very easy if you start on the top left and head down, and the second is just in a chest. Go back and talk to the hacker man, and he’ll end up in Queen’s Mansion and Castle Town later.
Mecha Saber/Auto Axe
Once you’ve danced with The Guys, you can hit up their shop and get two pretty decent weapons, the Mecha Saber for Kris and the Auto Axe for Susie, which are great to have if you’re using violence.
The Mecha Saber is currently the best weapon in the game for Kris, but the Auto Axe is far worse than the Devil’s Knife, given that you chose to attack Jevil instead of getting the Devil’s Tail.
Tension Bit
In the room after the shop with the dancing save icon, you can go up and to the right, then head all the way down for the Tension Bit, a one-time use item that gives you 32% TP instantly when you’re in battle.
While that’s great and all,do not use this in battle.It can be fused with an item we’ll get later to make one of the best accessories in the game, and you lose the chance to do that entirely if you lose it.
On the next, very large Teacup ride, you need to lock in and hit every single arrow, which is a struggle if your depth perception is as bad as mine.If you manage to get all 70, you’ll be rewarded with the Ragger 2.
This is a straight upgrade to the Ragger from Chapter 1, with a very high attack stat, and the drawback of decreasing magic. Even in a No Mercy run, I’d honestly still recommend against it, but if it’s your style, go for it.
Cyber City
After Kris is split up with the others, you can start the Weird Route. While I prefer starting a new save entirely dedicated to doing a No Mercy run, you’re able to copy your save here as it’s the starting point.
I’ll go over the route in detail after we finish the main route, but it involves using Noelle to freeze every single enemy, alongside many dialogue choices, with several items being mutually exclusive to either route.
Undertale: 10 Best Characters, Ranked
From Sans to Flowey and Papyrus, here are some of the very best characters from iconic RPG Undertale.
Pink Ribbon
Once you and ViroViroKun successfully exposit to Noelle about how battles work, head down and to the left, where you’ll find a small alleyway with the Pink Ribbon inside.
No matter which route you’re on, you should absolutely get this. It isn’t good for defense, but it increases your Graze area significantly, letting you get way more TP for spells and healing, alongside a great fusion later.
As an aside, anything you equip to Noelle will become inaccessible once you get to Castle Town, so if you give her the Pink Ribbon, be sure to take it back before you leave the Cyber World.
Bounce Blade
In the same room where you can get a yummy shoe and Noelle-flavored tea, you can head to the bottom, past a ViroViroKun, then open up a chest to get the Bounce Blade.
It may seem bad at first, with significantly less attack than the Mecha Saber, but it has the upside of giving +1 Defense, and as a big fan of Blade Bouncing, it appeals to me.
Moss 2/Egg 2
While in the traffic room with red and yellow cars, get past the red cars, then press both buttons, heading down and to the right into a little hallway with caution signs. While the yellow cars are still stopped, head further down, and enter the hallway on the left.
Head to the left room, get mogged by Toby Fox himself, then you’ll be in a room with free moss. As with the Chapter 1 egg room, exit and re-enter this room until you’re in another room, with another tree, and another man who will give you another egg if you say yes.
This is a small and stupid thing, butif you dodge all the cars while you’re driving with Queen and Noelle, you’ll get a little car NPC back in Castle Town.The easiest way to do this is to hold left and right at the same time. If you can’t do that, then L.
Queen’s Mansion
Big Shot Bowtie/Royal Pin
After an incredibly long time without anything optional to grab, you’re able to enter the Café in Queen’s Mansion, where you’re able to buy both the Big Shot Bowtie and the Royal Pin, as well as the Spaghetti Code, which isn’t important but is just a good healing item.
The Royal Pin is quite simply just an excellent piece of armor for any character, and while the Big Shot Bowtie is slightly underwhelming in comparison,it’s an important fusion material for later, so grab it now.
KeyGen/Broken Sword
Now that you’re near a fast travel door, now is as good a time as any to go back to the garbage dump, head all the way left, and enter Spamton’s shop. Talk to him first, then we can get to buying things.
Buy the KeyGen from him, and ensure to time your button press so you don’t end up spending $48132 on the thing. you’re able to also grab the Broken Sword and Frayed Bowtie, which aren’t super useful now, but might be in the future.
Chain Mail/Basement
After the encounter with the tall cat woman holding a whip, a gentle reminder that this game knows its audience, you’ll come across the Hacker after crossing traffic. He’ll tell you about a backdoor in this room, which you need to look around for.
First things first, the chest here contains Chain Mail, which simply gives you 3 defense, making it better than most other armors for that stat in particular.To get to the backdoor, follow the Hacker, then interact with the object his cursor points to when it changes to a hand.
Here, you can unlock a gate and activate a shortcut to the main room. Enter the basement to the right, then head all the way left to power down the forcefield, and to take the hardest teacup ride of your entire life. It was harder when I did it pre-patch, mind you.
Head back and go to the right, where you’ll eventually come across the lifeless body of Mettaton NEO, with an Empty Disk inside it. We’ll be bringing this to Spamton later on to start another superboss.
Glowshard #2
As you climb up Queen’s mansion, you’ll come across a room with butlers chasing and being chased by pots. You can either ignore them or just do the encounter, but either way, head up to the first dark door you see in this hallway.
Interacting with one of the cloches here will spawn a UFO enemy that shoots at you, but if you interact with all of them while being pelted with bullets, your reward will be another Glow Shard to stash away until a later chapter.
Spamton NEO
Before you head up to fight Queen, since you’re by a shortcut to the bottom floor anyway, wemight as well get the superboss done. Head back to the garbage dump, show Spamton the Empty Disk, and he’ll load himself onto it for you to use in the basement.
Make sure you’re prepped with great healing items and some of the revivals you got on the leadup to Queen, then head back to the robot body where you found the Empty Disk, put in the new one, and head out of the room to start the boss.
The fight isn’t anywhere near as hard as Jevil’s,especially with a free heal from pressing F1,but just like him, you’ll need to make a choice here. You can spare him by cutting his strings to get the Deal Maker, or attack him and get the Puppet Scarf instead.
The Deal Maker is a great piece of armor that grants 5 Defense, 5 Magic, and 30% extra money from each fight, plus it can be equipped on the other hand. The Puppet Scarf is an upgraded Ragger 2, granting Ralsei 10 extra Attack at the expense of 6 less Magic.
Unless you’re incredibly dedicated to killing,I’d recommend against using violence here,as the Puppet Scarf nerfs Ralsei’s ability to heal into the ground, and having an excellent defense item is certainly a bigger shot at winning most fights.
Either way, at the end of things, you’ll have a cool new item and a Shadow Crystal that will be important later. You could get a third one in the next chapter, if only you had the Shadow Mantle…
There shouldn’t be anything else left to get in the Dark World, but do note that, as opposed to Chapter 1, if you save in Castle Town at all, you won’t be able to backtrack to the Cyber World, and have to replay the entire Chapter to get anything else.
Castle Town Second Visit
Chapter 2 All Stars and Fusions
Now that we’ve sealed the fountain, it’s time to head back to Castle Town for some fun dialogue with our new Chapter 2 recruits, and a massive heap of new items, mainly all those fusions I’ve been gassing up.
First things first, you’ve got at least one fight left, with Jigsaw Joe’s Chapter 2 All Stars challenge in the Party Dojo. The first rounds aren’t hard, but fighting two Werewires at once is tough, and best done by constantly grazing to build TP for Ralsei to heal.
This grants you a Tension Gem, which is similar to the Tension Bit, in that you should never use it in battle ever. It’s another TP restoring item, but I have a very strong feeling it’ll be another one-time use item you need for a fusion later.
Speaking of fusions,head to the Top Bakery, and fuse your ribbons into a Twin Ribbon, optionally your Glow Wrist and Iron Shackle into a Spike Band, and your Big Shot Bowtie and Tension Bit into a Tension Bow.
The Twin Ribbon is an incredible accessory that increases your Graze Range even further, alongside 3 defense. The Tension bow is especially good in combination with the Ribbon, as it gives extra TP gain alongside 2 extra defense.
The Glow Wrist trades defense for attack power, the DD-Burger is just a better food item if you have Dark Burgers, and the Twisted Sword is currently unobtainable, but it would be a weird route exclusive anyway.
While you’re here, you can head to the café and admire the slightly different Swatch sprite in the LTS demo version, and see if you got all the recruits, which is incredibly easy to do on your average pacifist route, but it doesn’t hurt to check.
Stop by Seam’s shop for some more exclusive dialogue, including a vague hint about the Chapter 3 secret boss, see a cutscene between King and Queen, then head out of the Dark World for good this time.
Chapter 2 Light World
Revisiting Everyone
After that, there are even more errands to run in this light world.Visit Rudy so he can meet Susie for the first time, talk to Undyne and deliver her box of chocolates to Alphys, and head over to the Graveyard for a small scene with Father Alvin, who is definitely not The Knight.
Head down for a new scene at the definitely Gaster-adjacent Bunker, then take a stop at Sans' shop, where you can get a delay on the brother thing, and deposit the egg into a basket of other eggs, if you’re not hoarding all the eggs for yourself.
Knock on presumably Mettaton’s presumable door again, and say you’re there to see someone else, where you’ll be tasked with giving them entertainment tomorrow. While you’re there, sit by the beach again, and get some vague foreshadowing in your system.
After that, you can head back home with full knowledge that you’ve got a maximum completion Pacifist save file ready to go for the next few chapters. Just make sure to watch the ending credits so it saves.
8 Best Games Like Undertale
Please Toby, we are starving.
Weird Route
Starting Incidient
If you’d like to play the Weird Route (otherwise known as the Snowgrave Route), then continue; otherwise, you’re done. This route starts when you get Noelle on your team in the Cyber World; nothing you’ve done before this point matters so far.
Once she’s in your party, backtrack as much as possible. Noelle will protest this, but keep ignoring her and keep heading left,using her ability, Ice Shock, exclusively to kill and freeze every enemy.you may’t miss a single one, so check every single bit of every room for enemies.
If you freeze the Werewire and ViroViroKun by Spamton’s shop and hear a little sound effect, you’re on the route. Now, choose “Proceed,” continuing to use Ice Shock and nothing else on the enemies, as defeating them normally or sparing them will abort the route.
Once you freeze all the enemies in any given room, you’ll hear that same sound effect. When you hit the Annoying Mouse Room, ignore the puzzle; instead, try to leave the room. Ignore Noelle until you’re given two choices, then choose to “Proceed.”
When you reach the room with the Ferris Wheel billboard, talk to the shopkeeper on the right, and when prompted, answer with “We’re something else”. If you aren’t offered a ring, go around and freeze every enemy you can find in this room, then return to the shopkeeper.
Freeze Ring
After walking away, the shopkeeper should ask if you’re interested in a Freeze Ring.Answer “Get it” to every dialogue prompt, which will eventually result in Noelle using her powers to obtain the ring, then blocking it out of her memory.
If you’d like this route to get even more tense, go to the sign and demand that Noelle ride with you on the Ferris Wheel. Afterward, go down to the switch, and when Noelle talks about feeling weird, tell her “It’s natural”.
The rest of the route is fairly simple. Equip the Freeze Ring onto Noelle, have her Ice Shock every enemy to death, andanswer with “Proceed” to every dialogue promptyou’re given, until you get to the dumpster where you previously found the egg and moss.
Thorn Ring
Talk to the dumpster, and Spamton will tell you about a ring you can get once you’re done killing all the enemies. Make sure you get this counter to zero before you go to the room with the Berdly fight, then speak to Spamton again.
Your last enemy should be one of the Poppups in the room with a bunch of garbage cans, so freeze that and go back to Spamton. He will sell you the Thorn Ring for $1997, and you need to equip it to Noelle before you go see Berdly.
Aborted Snowgrave
If you want, you can stop after this point and spare Berdly. This will make the rest of the route play out as normal, but you can take the Thorn Ring off Noelle and keep it for yourself. This is the only way to keep the ring, and may be useful for the Twisted Sword in the future.
Of course, if you’re here to Proceed with the route, then freezing Berdly is the final step. Don’t use IceShock on him; instead, defend and build TP to 100%, then command Noelle to use her new move, Snowgrave, which you have if you equipped the ring.
She will refuse a few times,but keep commanding her to cast Snowgrave.She will then kill Berdly by freezing him in a large ice diamond, and walk off-screen, with no way out of this route now.
Spamton NEO DX
Once you head up, you’ll see you’ve practically cut out half the runtime of Chapter 2 by doing what you did. The castle has been completely overrun, most rooms are blocked off, and you’ve been completely locked out of a ton of items.
After you ascend through the pipis maze and avoid fighting Queen entirely, you’ll be on a straight path to Spamton NEO. There isn’t much you can do to prep for this aside from taking from the vending machine, so good luck.
In all the Spamton fights, you may press F1 for an instant heal once per save file, and in this one in particular, it’s best to focus on defense and using X-Slash while topping up your health every so often.
Once his defense raises, just ACT and call for help, and while Kris doesn’t manage to get Noelle’s attention, you certainly do. From that frosty finish, you can seal the fountain and go home, almost like normal.
The Light World is all mostly the same, but when you visit Rudy in the hospital, you’ll find a stark reminder of exactly what you’ve done to Noelle’s psyche. If you wish to further freak her out, walk towards her or wear her watch in the cutscene.
Aside from that, you now have a True Pacifist save, a Weird Route save, and maybe an Aborted Weird Route save. Just remember to watch the ending credits once again to get the completion data to continue into Chapter 3.
10 Deltarune Questions That Need To Be Answered In Chapter 3 & 4
These are the important questions that Deltarune Chapter 3 & 4 need to answer when it launches in 2025.