Sound is, without a doubt, one of the most fundamental pillars of a goodhorrorgame. Everything, from the music to the creaks and footsteps, has to be in order to have complete immersion. And with complete immersion comes complete terror.
10 Best Horror Game Genre Hybrids You Need To Play
Blending horror with different genres always creates unique settings and fears – especially in a video game.
In these horror games, sound isn’t only just a crucial element that’s been incorporated throughout; but without it, the game and the story being told genuinely wouldn’t be the same.

The sound and music for these horror games, simply put, is as horrifying and alive as the world itself.
Jingles of Doom
Left 4 Dead 2
While leitmotifs have been used in media since soundtracks have been created,Left 4 Dead 2uses them not just for storytelling purposes –but also as a warning.
Each major enemy (such as The Witch) has their own distinct jingles, typically on a piano. When it plays, you know exactly which enemy is lurking and that they’re nearby.

Not to mention, it’s an excellent showcase of the calm before the storm. There’s the jingle, then your encounter, where you only have a brief moment to develop a plan before you have to fight to survive.
It’s a simple, yet distinct way to instill feelings of dread and impending doom in players. With just a few notes, players will quickly revert from gathering supplies to constantly checking over their shoulder.

Footsteps Louder Than Screams
In a horror setting, footsteps are the most distinct and terrifying noises that audiences will encounter. It’s the simple fear of not being alone when you’re supposed to be, amplified with an everyday sound.
InOutlast, these footsteps echo, and it constantly leaves you on edge over what might be lurking around the corner. When you’re caught and the chase begins, these footsteps can be heard in spite of your yelling to run.

The overall sound of Outlast is consistently off-putting, which makes an ordinary sound like footsteps all the more unsettling. Especiallysince you know who those footsteps belong to, and you don’t want to be anywhere near it.
Just be ready to sprint, since you’ll have to do that quite a lot to avoid those footsteps catching up to you.

8FAITH: The Unholy Trinity
Atari-Style Graphics and Sound
Faith: The Unholy Trinity
When modern games take on a vintage look (such asPS1-Style Horror Games), something tends to give it away as a modern game – typically, it’s the sound design.
However, forFAITH: The Unholy Trinity, it not only perfectly replicates the graphics of anAtari-era game, but also the sound.
10 Best Walking Simulator Horror Games
Too terrified to move forward, yet you have to anyway.
If you grew up with Atari, the sights and sounds will send you right back to your childhood in the most horrifying nostalgia trip you’ve ever seen. Plus, it ends up fitting well with the story, since it takes placeduringthe Atari Era.
Each chip and pixel ends up painting a terrifying picture, and it’s just as riveting by the third game as it is at the start of the series.
What’s That Sound In the Woods?
The sounds of the woods are some of the most comforting and horrifying noises that humans could listen to, depending on the time of day. It’s far less scary during the day – you can see the origins of these sounds, after all.
However, at nighttime, it’s an entirely different story. Especially for a game likeDarkwood, where your survival is directly correlated with how you handle these woods.
Staying alive on your ownis a horrifying prospect, especially when you’re abandoned in literal dark woods. It’s paranoia-inducing, and it’s something that this game is especially skilled at weaving in players.
Plus, the actual forest sounds end up being additives to fear, rather than your sanctuary.
6The Last of Us
Clickers, Tension, Terror
The Last of Us
WhenThe Last of Usfirst came out, not only were the graphics and sound already revolutionary, but new enemies introduced unique, new noises. Specifically, the Clickers ended up stealing the spotlight.
Sure, Gustavo Santaolalla’s soundtrack is nothing short of spectacular, but the sound in this game has so much more going for it than just its soundtrack. The sound as a whole is simply wonderful.
There’s nothing more tense than entering a room and hearing the distinctclicksof danger, and it’s enough to keep players on edge until they’re able to killthe infectedor sneak past.
Thankfully, the show managed to adapt the infected wonderfully – and this includes the Clickers and their noises.
5Resident Evil 7
Incredible at Building Atmosphere
Resident Evil 7
When it comes to theResident Evilfranchise, the sound adapts to each game and its respective vibe. This is whyRE7: Biohazardends up taking the cake for the scariest sound design in the whole series.
In comparison to the other games, the sound for RE7 is fantastic at building atmosphere, making it one of the moodiest games in the entire franchise. Not to mention doubly claustrophobic.
10 Minor Issues That Ruin Near-Perfect Horror Games
These horror games are almost perfect, but there’s this one little issue that holds them back.
Plus, the voice acting is top notch, especially with The Baker Family – a family you’d never believe you’d end up sympathising with – and their wide, emotional range.
The Resident Evil games have consistently had good sound, but none of the games do it as well as 7 does.
The Whole Franchise is Ear-Candy
Dead Space 2
The entire Dead Space franchise is full of ear-candy and eye-candy, which is to be expected with sci-fi (especially sci-fi horror). That said, when it comes to sound,Dead Space 2takes the cake and cherry on top.
Isaac Clarkeis not having a good time in Dead Space 2, heavily traumatised by the events of the first game and creating debilitating PTSD. These sequences end up being incredibly realistic, in spite of the circumstances, and the sound has a lot to do with that.
The way all sound quiets and narrows in on unwanted, intrusive thoughts, the new direction of voice acting that Isaac implements, and the unforgettable silence of space makes the sound design all the more fantastic.
Sure, you’d get this moody atmosphere from the sound design of the first game, but it’s not until the second when that sound really starts to shine.
3Alien: Isolation
Your Ears Are Your Lifeline
Alien: Isolation
The main way that games aim to scare players is to introduce an incredibly powerful enemy that’s hunting you down.Alien: Isolationtakes it one step further with some of themost intricate AIthat’s ever been used in a game.
While you’re being hunted down by the horrifying Xenomorph, it actually learns and adapts to your playstyle, leaving you no choice but to be observant. This observation can end up saving your life.
This is especially true with the sound design – your ears are your literal lifeline. They’re not only tracking where the Xenomorph is, but also where help is, and it’s up to you to help yourself.
Seriously, if you want to play this game on Ultra Hard Mode, just mute it. That’s how essential your listening is.
2Hellblade: Senua’s Sacrifice
The Whispers Will Get You
Hellblade: Senua’s Sacrifice
In theHellbladegames, you end up playing as a woman named Senua, who also happens to suffer from schizophrenia. With schizophrenia comes auditory (and sometimes visual) hallucinations, and Senua’s hallucinations are particularly scary.
Most often, it’s an auditory hallucination of whispering, right in your ear. It’s unsettling and outright disturbing as they crescendo, leaving you particularly vulnerable to fear.
10 Best Modern Horror Games Inspired By Classics
Just because the golden age of horror games is over, doesn’t mean that other games can’t pay homage to it.
Not to mention, these games are based onEuropean folklore, leading to new and unique angles that haven’t been previously explored.
After all, losing your grip on reality has got to be one of the most terrifying things a person can experience. Combined with mental illness, and you’ve got a tragedy that’s simply horrific on all fronts.
1Silent Hill 2 Remake
Akira Yamaoka is an Audio Genius
Silent Hill 2
When it comes to sound design in horror games, nothing executes this as perfectly as theSilent Hillfranchise – all thanks to Akira Yamaoka’s genius. Of course,Silent Hill 2 Remakeended up being his best work thus far.
But to be wholly frank, the sound direction of the entire franchise simply can’t be beat.I grew up playing the Resident Evil games, but I grew up listening to the Silent Hill soundtracks. It’s some of the most iconic music in all of gaming.
Plus, the usage of sound not only supplements the player’s fears but also the game’s storyline. Sometimes, it leaves clues about characters or situations that you’d never notice until a second or third playthrough. Pay attention to the “banging = danger” equation in his work, and notice how everything suddenly aligns.
There is no other game that does sound design as miraculously as the Silent Hill games, and there will be no others that do it the same. That is, unless developers all decide to have Akira Yamaoka do their sound design.
I’m Glad We’re Finally Out Of The Action Horror Era
There was a time I was convinced horror games were never going to be scary again.