The best games in the platforming genre are known forcreative levels and puzzles, fun abilities, and precise controls.

Some are also known for frustratingly difficult sections, making the average player tear their hair out in a rage. This list is a homage to those sequences, and many now decorate the halls of gaming history.

Stormy Ascent screengrab from YouTube

Are you skilled enough to beat them all?

Rugged Ridge

Cupheadis most well-known for itsboss rush gameplayand iconic, gorgeous art style.

Fewer players talk about theRun & Gun stages, and oh boy, there are some rough ones. Rugged Ridge, in particular, throws a deadly mix of obstacles your way. There are nonstop pitfalls and dozens of enemies to avoid.

Rayman candy chateau screengrab from YT

You even have to battle on scales that slowly sink if you stand still for too long, which is a massive problem when you’re trying to avoid projectiles. The stage is arelentless gauntletwhere you never know where to look and can’t even trust the ground beneath your feet. There’s even a sequence at the end where you’re chased through a castle.

Cupheadis so enjoyable because the difficulty always feels firm but fair. That’s certainly the case with Rugged Ridge, but it’s arguably the toughest Run & Gun in the game.

Celeste Farewell stage screengrab from YT

9Crash Bandicoot

Stormy Ascent

Crash Bandicoot N. Sane Trilogy

I’m a massive fan ofCrash Bandicoot, so naturally, the discovery ofa level deemed too tough for public consumptionpiqued my interest.

If you’ve beatenCrash Bandicoot,you were no doubt humbled by Slippery Climb, a sly level built on the walls of a castle where they seem to have forgotten checkpoints exist. Stormy Ascent shares the same aesthetics but isfar more complex in every way.

Jump King Underberg screengrab from YT

The original stage was never finished, although that changed with theN.Sane Trilogy. The developers patched up Stormy Ascent and released it for free as a bonus level.

After beating it, I can absolutely see why it never made it into the original release, as it’seasily the toughest levelin the collection.

A collage with gameplay images of four beautiful 2D platformers: Owlboy, Neva, Shovel Knight, and Super Mario Bros. Wonder

Candy Château

Raymanon the PlayStation isinfamous for its difficultydespite looking like akid-friendlyplatformer. The final area of the game is a gorgeous locale full of sweets and cakes, and the saddest part is that barely anyone makes it this far because they run out of lives.

Many levels inRaymancould make this list, but one section inCandy Château literally breaks the rules.

Mister Dark creates aRaymandoppelgänger thatchases you and copies your every move. It doesn’t sound like a huge threat, but you’re forced to backtrack into its path multiple times.

The platforming would be demanding on its own, but if you touch the doppelgänger even once, you instantly die. It’s adevious curveball you’ll never see coming, and if you somehow escape, you’re subjected to more shenanigans in the following area, including reversed controls.

Celesteis a beloved platformer thanks to itsprecise controls and creative-level design. If you’re ready to stretch those jumping skills to the limit, let me introduce Chapter 9.

Farewell is easily the most taxing area in the base game, and it relentlessly tests everything you’ve learned thus far. Most jump puzzles require perfect timing and execution, and it’s common to rack uphundreds of deathswhile you learn the ropes.

The Chapter is also pretty long, and it can feel like aneverending taskwhen every room demands your undivided attention.

On a positive note, if you can beat Farewell, you can do anything inCelesteand are absolutely ready for the B-side levels and anything in between.

6Jump King

Key Information

Release Date

I could make a case for almost any section ofJump Kingto make it onto this list. For the uninitiated,Jump Kingis abrutal vertical platformerwhere you scale a gauntlet of devious areas to reach the “Smoking Hot Babe” at the end.

The issue is that you can’t walk and areforced to jump everywhere. The longer you hold the jump key, the further you go, but one mistake will usually send you back a long way.

Underburg is part of theNew Game Plusmode and is particularly challenging because the wind adds a timing element to the mix. There is wind in the base game, but it’s child’s play compared to this NG+ variant.

The funny part is theLost Frontier after this section is arguably even more difficult, but if you have the skills to beat the Underburg, it’s only a matter of time before you conquer it.

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5Jazz Jackrabbit

Epic Mega Games

Windows/DOS

August 1994

We’re going back in time for this entry to look at a game Epic made long before they createdFortnite.

Jazz Jackrabbitis afast-paced 2D platformerwhere you play as a green rabbit with a gun. It’s ridiculous, butthe soundtrack slaps, and the stage designs still hold up.

This retro classic makes the list because there’s a jump in the Orbitus stage, which is"almost" impossible. The area is made of bouncy walls, and there’s a tiny shelf you must land on to progress. Unfortunately, thetrajectory to hit the platform requires a pixel-perfect jump, which is so precise that it’s absolutely unreasonable.

Most players only beat this level by cheating to enable a Hoverboard or slowing the game down. As proven by thisvideo by vault012, it is possible to complete it legitimately, but this is old-school difficulty at its finest.

4Battletoads

Wind Tunnel

Battletoads (1991)

The Wind Tunnel area inBattletoadsislegendary in the NES library, and that’s no mean feat considering how many demanding titles it contends with.

Battletoadsis an obnoxiously tricky 2D platformer with aHoverbike sectionthat airs on the brink of insanity. You’re constantly hurtling to the right and must navigate multiple hazards with a fraction of a second to react.

As you may expect, you can lose a ton of progress from a simple mistake, and yourspeed constantly changes, forcing micro-timing adjustments.

If you want to beat this section, you must have the reflexes of an F1 racer or memorize the hazards.

3Spelunky 2

Cosmic Ocean

Spelunky 2

I feel a bit cheeky talking aboutSpelunky 2, as it’s aRoguelikewith procedurally generated levels. That said, theCosmic Ocean is in a league of its own, and most players will never reach it, let alone beat it!

For starters, the Cosmic Ocean is locked behind analternative route through the gamewith multiple obscure objectives and bosses. If you somehow manage to reach the area, you must beat99 levels of twisted tilesetsresembling previous stages.

Each level in the Cosmic Ocean holds several orbs, which you must find to open the exit. The moment you grab the last one, you’re chased by a space jellyfish that will kill you in a single hit.

It’s a tough area, and surviving 99 levels here is anendurance marathon. There are no checkpoints, and it’s do or die.Spelunky 2has a reputation to keep, after all!

Wily Stage 1

The Wily stages inMega Mangames are amassive knowledge check, as you’re forced to use multiple abilities you could ignore until now.

Wily Stage 1 is a lengthy level full oftough enemies and deadly spike pits.

You require mastery of Mega Man’s entire arsenal, and cheeky strategies like manipulating item spawns feel mandatory.

The big problem is thatyou require an “optional” item, which suddenly becomes essential. If you didn’t grab the Magnet Beam in Elec Man’s stage, you best go back and find it as it’s required to progress.

If you’re strong enough to beat the platforming section of Wily 1, you can tackle theYellow Devil boss, one of the most dangerous and iconic in the entire series.

1Ninja Gaiden

Ninja Gaiden

Ninja Gaidenon the NES is an undisputed classichack-and-slashwithlegendary difficulty.

You could shove mostNinja Gaidenstages here, but I’m going with 6-2. Level 6-2 throws a relentless barrage of enemies your way, which never subsides.

Many enemies throw projectiles, and you’re forced to take hits unless you know what’s coming. Ryu can take a few hits, but it hardly matters, thanks to the knockback effect.

The issue is thatRyu flinches when he gets hit, which usually results in him falling into the abyss. Enemies also respawn off-screen, so you can’t slowly stroll and take your time.

Oh, and there’s atwo-stage boss battleto worry about if you somehow reach the end of the level. 6-2 may not have a catchy name, but it’s a culmination of the most formidable challengesNinja Gaidenhas to offer.

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